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carcassonne-engine-ts
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An engine for Carcassone board game writtern in Typescript
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*
refactor!: change internal edge representation
eug-vs
2022-03-14
-180
/
+168
*
refactor: separate calculateNewTilePosition method
eug-vs
2022-03-13
-19
/
+14
*
refactor: separete getTileNeighbors method
eug-vs
2022-03-13
-14
/
+21
*
feat: implement correct getAttachments for board
eug-vs
2022-03-13
-17
/
+73
*
feat: add test to manually verify attachments
eug-vs
2022-03-13
-14
/
+71
*
feat: only use clockwise turns for orientation
eug-vs
2022-03-13
-15
/
+10
*
feat: improve Board.print()
eug-vs
2022-03-13
-1
/
+11
*
feat: add position calculation on attach
eug-vs
2022-03-13
-13
/
+59
*
feat: add position to constructor
eug-vs
2022-03-12
-2
/
+14
*
refactor: rename Feature.Emtpy -> Grass
eug-vs
2022-03-12
-15
/
+21
*
refactor: re-use parent class method
eug-vs
2022-03-12
-2
/
+2
*
refactor: separate TileOnBoard class
eug-vs
2022-03-12
-129
/
+138
*
refactor: rename Cell -> Tile, Item -> Feature
eug-vs
2022-03-12
-30
/
+30
*
feat: add initial Board class
eug-vs
2022-03-12
-0
/
+59
*
feat: implement getAttachments
eug-vs
2022-03-11
-19
/
+42
*
chore: add tests for Cell
eug-vs
2022-03-11
-0
/
+106