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import Debug, { Debugger } from 'debug';
enum Direction {
North,
East,
South,
West
}
enum Item {
Empty = " ",
Road = "R",
Town = "T",
River = "I",
Church = "C",
}
class Cell {
center: Item;
private sides: [Item, Item, Item, Item];
private orientation: number // amount of 90-degree counter-clockwise rotations from original orientation
shield?: boolean;
debug: Debugger;
public constructor(center: Item, sides: [Item, Item, Item, Item], shield = false) {
this.center = center;
this.sides = sides;
this.shield = shield;
this.orientation = 0;
this.debug = Debug('cell');
}
toString() {
return ` ${this.getSide(Direction.North)} \n${this.getSide(Direction.West)}${this.center}${this.getSide(Direction.East)}\n ${this.getSide(Direction.South)} `;
}
getSide(direction: Direction) {
return this.sides[(((this.orientation + direction) % 4) + 4) % 4];
}
rotate(rotation = 1) {
this.debug(`Rotating ${rotation} clockwise`)
this.orientation = this.orientation - rotation;
}
isAttachable(cell: Cell, side: Direction) {
return (this.getSide(side) === cell.getSide(side + 2));
}
}
const test = () => {
const cell = new Cell(Item.Empty, [Item.Road, Item.Road, Item.Town, Item.Town]);
console.log(cell.toString());
const other = new Cell(Item.Empty, [Item.Road, Item.Road, Item.Town, Item.Town]);
other.rotate();
console.log(other.toString());
console.log(cell.isAttachable(other, Direction.North));
}
test();
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