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import _ from 'lodash';
import assert from 'assert';
import Tile, { Feature, Direction } from '../Tile/Tile';
import TileOnBoard from '../Tile/TileOnBoard';
import Board from './Board';
const { Road, Town, Grass } = Feature;
const { North, East } = Direction;
describe('Board', () => {
describe('constructor', () => {
it('Should initialize empty board with a starting tile', () => {
const board = new Board();
assert.strictEqual(board.tiles.length, 1);
assert.deepStrictEqual(board.tiles[0], new TileOnBoard(Road, [Town, Road, Grass, Road]));
});
});
describe('getAttachments', () => {
it('Should correctly determine legal moves for 1-tile board', () => {
const board = new Board();
const attachTo = board.tiles[0];
const tile = new Tile(Town, [Grass, Town, Grass, Town]);
const legalMoves = board.getAttachments(tile);
assert.strictEqual(legalMoves.length, 4);
assert.deepStrictEqual(legalMoves[0], { side: 0, orientation: 1, attachTo, tile });
assert.deepStrictEqual(legalMoves[1], { side: 0, orientation: 3, attachTo, tile });
assert.deepStrictEqual(legalMoves[2], { side: 2, orientation: 0, attachTo, tile });
assert.deepStrictEqual(legalMoves[3], { side: 2, orientation: 2, attachTo, tile });
});
it.skip('Have a look at my nice attachments manually bro', () => {
const board = new Board();
board.attach({
tile: new Tile(Town, [Town, Grass, Town, Grass]),
attachTo: board.tiles[0],
orientation: 0,
side: North,
});
board.attach({
tile: new Tile(Town, [Road, Town, Town, Road]),
attachTo: board.tiles[0],
orientation: 0,
side: East,
});
const tile = new Tile(Grass, [Town, Grass, Grass, Grass]);
const attachments = board.getAttachments(tile);
attachments.forEach(attachment => board.previewAttachment(attachment));
});
});
describe('attach', () => {
it('Should push new tile to the list and assign correct coordinates', () => {
const board = new Board();
const attachment = {
tile: new Tile(Town, [Grass, Town, Grass, Town]),
attachTo: board.tiles[0],
orientation: 0,
side: North,
};
const expectedTileOnBoard = new TileOnBoard(
Town,
[Grass, Town, Grass, Town],
false,
{ x: 0, y: 1 },
0
);
board.attach(attachment);
assert.strictEqual(board.tiles.length, 2);
assert.deepStrictEqual(board.tiles[1], expectedTileOnBoard);
});
});
});
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