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import _ from 'lodash';
import Tile, { Feature, Direction } from '../Tile/Tile';
import TileOnBoard, { Attachment } from '../Tile/TileOnBoard';
const { Road, Town, Grass } = Feature;
const { North, East, South, West } = Direction;
export default class Board {
tiles: TileOnBoard[];
constructor(tiles?: TileOnBoard[]) {
if (tiles) this.tiles = tiles;
else this.tiles = [new TileOnBoard(Road, [Town, Road, Grass, Road])]
}
print() {
const maxY = _.maxBy(this.tiles, 'position.y').position.y;
const minY = _.minBy(this.tiles, 'position.y').position.y;
_.range(maxY, minY - 1, -1)
.map(y => {
const rowTiles = _.filter(this.tiles, { position: { y } });
// console.log({ rowTiles, y });
console.log(rowTiles.map(tile => ` ${tile.sides[North]} `).join());
console.log(rowTiles.map(tile => `${tile.sides[West]}${tile.center}${tile.sides[East]}`).join());
console.log(rowTiles.map(tile => ` ${tile.sides[South]} `).join());
});
}
getAttachments(tile: Tile): Attachment[] {
return _.flatten(this.tiles.map(attachTo => attachTo.getAttachments(tile)));
}
attach(attachment: Attachment) {
const { tile, attachTo, side } = attachment;
const xIncrement = {
[East]: 1,
[West]: -1,
};
const yIncrement = {
[North]: 1,
[South]: -1,
};
const tileOnBoard = new TileOnBoard(
tile.center,
tile.sides,
tile.shield,
{
x: attachTo.position.x + (xIncrement[side] || 0),
y: attachTo.position.y + (yIncrement[side] || 0),
},
);
this.tiles.push(tileOnBoard);
}
getLegalMoves(tile: Tile) {
const attachments = this.getAttachments(tile);
console.log(attachments);
}
}
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