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authoreug-vs <eugene@eug-vs.xyz>2022-09-08 17:48:03 +0300
committereug-vs <eugene@eug-vs.xyz>2022-09-08 17:48:03 +0300
commit851cb160f0d2838c75af43dcc7b6fad9969d925c (patch)
treeb0095283f9d5d61ece57002453accbbc3db02559
parent98611e2e9d5a9a4a98d755f76f9e182a0226de3e (diff)
downloadc-chess-851cb160f0d2838c75af43dcc7b6fad9969d925c.tar.gz
feat: add castle to generate moves
-rw-r--r--src/config.h4
-rw-r--r--src/main.c21
2 files changed, 22 insertions, 3 deletions
diff --git a/src/config.h b/src/config.h
index f994cee..0b54698 100644
--- a/src/config.h
+++ b/src/config.h
@@ -5,6 +5,6 @@
#define INFINITY 2000
#define MAX_ZOBRIST_SEEDS 1500
#define TRANSPOSITION_TABLE_SIZE 1000000
-#define PLAYER 3
+#define PLAYER WHITE
#define FILENAME "record.txt"
-#define MOVE_TIME 15
+#define MOVE_TIME 10
diff --git a/src/main.c b/src/main.c
index 13013f8..4327b2e 100644
--- a/src/main.c
+++ b/src/main.c
@@ -546,6 +546,25 @@ int generate_pseudolegal_moves(Move* moves, int* board, int color) {
moves_count++;
}
}
+
+ // Castling
+ if (piece == (KING | WHITE) && origin == 4) {
+ if (board[1] == EMPTY && board[2] == EMPTY && board[3] == EMPTY && board[0] == (ROOK | WHITE)) {
+ if (moves) moves[moves_count] = (Move){ origin, origin - 2, 0 };
+ moves_count++;
+ } if (board[5] == EMPTY && board[6] == EMPTY && board[7] == (ROOK | WHITE)) {
+ if (moves) moves[moves_count] = (Move){ origin, origin + 2, 0 };
+ moves_count++;
+ }
+ } else if (piece == (KING | BLACK) && origin == 116) {
+ if (board[113] == EMPTY && board[114] == EMPTY && board[115] == EMPTY && board[112] == (ROOK | BLACK)) {
+ if (moves) moves[moves_count] = (Move){ origin, origin - 2, 0 };
+ moves_count++;
+ } if (board[117] == EMPTY && board[118] == EMPTY && board[119] == (ROOK | BLACK)) {
+ if (moves) moves[moves_count] = (Move){ origin, origin + 2, 0 };
+ moves_count++;
+ }
+ }
}
}
}
@@ -747,7 +766,7 @@ Move iterative_deepening(int* board, int color, long hash, Transposition* transp
}
printf("Max depth (%i) reached in %.2f seconds\n", MAX_DEPTH, (double)(clock() - start) / CLOCKS_PER_SEC);
- return best_move;
+ return move;
}
int main() {