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* feat: naively sort moves to improve branch pruningeug-vs2022-08-19-31/+78
* refactor: separate structure for Moveeug-vs2022-08-19-77/+68
* feat: allow to play both sideseug-vs2022-08-18-2/+2
* feat: add castleeug-vs2022-08-18-3/+76
* optimization: do not recreate board each timeeug-vs2022-08-18-25/+68
* feat: time minimax functioneug-vs2022-08-18-2/+6
* feat: add metricseug-vs2022-08-18-9/+14
* feat: make game interactiveeug-vs2022-08-18-8/+9
* feat: use board coverage in metricseug-vs2022-08-18-2/+29
* feat: improve pawn movementeug-vs2022-08-18-2/+9
* feat: implement alpha-beta pruning algorithmeug-vs2022-08-18-22/+79
* feat: count up to 3 moves aheadeug-vs2022-08-18-10/+17
* feat: add board estimates and best moveseug-vs2022-08-18-2/+77
* feat: announce captureseug-vs2021-06-14-0/+5
* feat: pass turn between players and validate moveseug-vs2021-06-14-22/+49
* fix: generate moves for black correctlyeug-vs2021-06-14-9/+8
* feat: generate legal moveseug-vs2021-06-14-2/+48
* refactor: store move in arrayeug-vs2021-06-11-19/+16
* refactor: use 0x88 board representationeug-vs2021-06-10-33/+33
* feat: read and apply user moveseug-vs2021-06-10-0/+49
* feat: print chess board to stdout, remove ncurseseug-vs2021-06-10-6/+86
* feat: initalize ncurseseug-vs2021-06-09-4/+8
* chore: setup Makefileeug-vs2021-06-08-0/+7