aboutsummaryrefslogtreecommitdiff
path: root/src/grossmeister
diff options
context:
space:
mode:
Diffstat (limited to 'src/grossmeister')
-rw-r--r--src/grossmeister/evaluation.rs466
-rw-r--r--src/grossmeister/mod.rs35
-rw-r--r--src/grossmeister/move_generation.rs266
-rw-r--r--src/grossmeister/perft.rs0
-rw-r--r--src/grossmeister/search.rs426
-rw-r--r--src/grossmeister/ttable.rs44
6 files changed, 1237 insertions, 0 deletions
diff --git a/src/grossmeister/evaluation.rs b/src/grossmeister/evaluation.rs
new file mode 100644
index 0000000..201aaed
--- /dev/null
+++ b/src/grossmeister/evaluation.rs
@@ -0,0 +1,466 @@
+use crate::{board::{piece::Piece, color::Color, CastlingSide}, bitboard::{BitboardFns, Bitboard}, square::Square};
+
+use super::Grossmeister;
+
+static A_FILE: Bitboard = 0x0101010101010101;
+
+const PAWN_BONUS: [f32; 64] = [
+ // A B C D E F G H
+ 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00,
+ 0.50, 0.50, 0.50, 0.50, 0.50, 0.50, 0.50, 0.50,
+ 0.10, 0.10, 0.20, 0.30, 0.30, 0.20, 0.10, 0.10,
+ 0.05, 0.05, 0.10, 0.25, 0.25, 0.10, 0.05, 0.05,
+ 0.00, 0.00, 0.00, 0.20, 0.20, 0.00, 0.00, 0.00,
+ 0.05, -0.05, -0.10, 0.00, 0.00, -0.10, -0.05, 0.05,
+ 0.05, 0.10, 0.10, -0.20, -0.20, 0.10, 0.10, 0.05,
+ 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
+];
+
+const KNIGHT_BONUS: [f32; 64] = [
+ // A B C D E F G H
+ -0.50, -0.40, -0.30, -0.30, -0.30, -0.30, -0.40, -0.50,
+ -0.40, -0.20, 0.00, 0.00, 0.00, 0.00, -0.20, -0.40,
+ -0.30, 0.00, 0.10, 0.15, 0.15, 0.10, 0.00, -0.30,
+ -0.30, 0.05, 0.15, 0.20, 0.20, 0.15, 0.05, -0.30,
+ -0.30, 0.00, 0.15, 0.20, 0.20, 0.15, 0.00, -0.30,
+ -0.30, 0.05, 0.10, 0.15, 0.15, 0.10, 0.05, -0.30,
+ -0.40, -0.20, 0.00, 0.05, 0.05, 0.00, -0.20, -0.40,
+ -0.50, -0.40, -0.30, -0.30, -0.30, -0.30, -0.40, -0.50,
+];
+
+const BISHOP_BONUS: [f32; 64] = [
+ // A B C D E F G H
+ -0.20, -0.10, -0.10, -0.10, -0.10, -0.10, -0.10, -0.20,
+ -0.10, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.10,
+ -0.10, 0.00, 0.05, 0.10, 0.10, 0.05, 0.00, -0.10,
+ -0.10, 0.05, 0.05, 0.10, 0.10, 0.05, 0.05, -0.10,
+ -0.10, 0.00, 0.10, 0.10, 0.10, 0.10, 0.00, -0.10,
+ -0.10, 0.10, 0.10, 0.10, 0.10, 0.10, 0.10, -0.10,
+ -0.10, 0.25, 0.00, 0.00, 0.00, 0.00, 0.25, -0.10,
+ -0.20, -0.10, -0.10, -0.10, -0.10, -0.10, -0.10, -0.20,
+];
+
+const ROOK_BONUS: [f32; 64] = [
+ // A B C D E F G H
+ 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00,
+ 0.05, 0.30, 0.30, 0.30, 0.30, 0.30, 0.30, 0.05,
+ -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
+ -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
+ -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
+ -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
+ -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
+ 0.00, 0.00, 0.00, 0.05, 0.05, 0.00, 0.00, 0.00
+];
+
+const QUEEN_BONUS: [f32; 64] = [
+ // A B C D E F G H
+ -0.20, -0.10, -0.10, -0.05, -0.05, -0.10, -0.10, -0.20,
+ -0.10, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.10,
+ -0.10, 0.00, 0.05, 0.05, 0.05, 0.05, 0.00, -0.10,
+ -0.05, 0.00, 0.05, 0.05, 0.05, 0.05, 0.00, -0.05,
+ 0.00, 0.00, 0.05, 0.05, 0.05, 0.05, 0.00, -0.05,
+ -0.10, 0.05, 0.05, 0.05, 0.05, 0.05, 0.00, -0.10,
+ -0.10, 0.00, 0.05, 0.00, 0.00, 0.00, 0.00, -0.10,
+ -0.20, -0.10, -0.10, -0.05, -0.05, -0.10, -0.10, -0.20
+];
+
+const KING_BONUS: [f32; 64] = [
+ // A B C D E F G H
+ -0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30,
+ -0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30,
+ -0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30,
+ -0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30,
+ -0.20, -0.30, -0.30, -0.40, -0.40, -0.30, -0.30, -0.20,
+ -0.10, -0.20, -0.20, -0.20, -0.20, -0.20, -0.20, -0.10,
+ 0.20, 0.20, 0.00, -0.10, -0.10, 0.00, 0.20, 0.20,
+ 0.20, 0.10, 0.30, -0.20, 0.00, 0.10, 0.30, 0.20
+];
+
+impl Grossmeister {
+ /// Evaluate a position relative to the current player
+ pub fn evaluate(&self) -> f32 {
+ let color = self.board.color();
+ let opponent_color = color.flip();
+
+ let mobility_advantage = self.mobility(color) - self.mobility(opponent_color);
+
+ let opponent_material = self.material(opponent_color);
+ let material_advantage = self.material(color) - opponent_material;
+
+ let pawn_structure_penalty = self.pawn_structure_penalty(color) - self.pawn_structure_penalty(opponent_color);
+
+ let king_tropism_penalty = self.king_tropism(color) - self.king_tropism(opponent_color);
+
+ material_advantage
+ + 0.15 * mobility_advantage
+ - 0.3 * pawn_structure_penalty
+ + king_tropism_penalty * (opponent_material / 40.0) * 0.07
+ }
+
+ /// Count player pieces' material, giving bonus for pieces standing well
+ pub fn material(&self, color: Color) -> f32 {
+ let mut material = 0f32;
+ for (piece_index, bitboard) in self.board.pieces_by_color(color).iter().enumerate() {
+ let piece_type = Piece::from(piece_index);
+
+ let bonus_table = match piece_type {
+ Piece::Pawn => PAWN_BONUS,
+ Piece::Knight => KNIGHT_BONUS,
+ Piece::Bishop => BISHOP_BONUS,
+ Piece::Rook => ROOK_BONUS,
+ Piece::King => KING_BONUS,
+ Piece::Queen => QUEEN_BONUS,
+ _ => panic!("Unreachable")
+ };
+
+ material += bitboard.serialize().iter().fold(0., |acc, square| {
+ acc + piece_type.static_eval() + bonus_table[
+ match color {
+ Color::White => square.mirror() as usize,
+ Color::Black => *square as usize,
+ }
+ ]
+ });
+ }
+ material
+ }
+
+ /// Returns sum of the doubled, blocked and isolated pawns
+ /// The greater result is, the worse is the pawn structure
+ pub fn pawn_structure_penalty(&self, color: Color) -> f32 {
+ let mut result = 0.0;
+
+ let pawns = match color {
+ Color::White => self.board.piece_sets[Piece::Pawn as usize],
+ Color::Black => self.board.piece_sets[Piece::PawnBlack as usize],
+ };
+
+ for file in 0..8 {
+ let file_mask = A_FILE << file;
+ let pawns_on_file = (pawns & file_mask).pop_count() as f32;
+
+ // Doubled pawns (-1 because one pawn on a file is ok)
+ result += (pawns_on_file - 1.).max(0.0);
+
+ // Isolated pawns (no pawns on neighbor files)
+ if [
+ A_FILE << (file - 1).max(0), // File to the left (if any)
+ A_FILE << (file + 1).min(7), // File to the right (if any)
+ ].iter().all(|file| file & pawns == 0) {
+ result += pawns_on_file;
+ }
+ }
+
+ // Blocked pawns
+ let blocked_mask = match color {
+ Color::White => self.board.occupancy >> 8,
+ Color::Black => self.board.occupancy << 8,
+ };
+ result += (pawns & blocked_mask).pop_count() as f32;
+
+ result
+ }
+
+ /// Returns the weighted sum of distances from attacking pieces to a king
+ /// The higher this value, the safer is the king
+ pub fn king_tropism(&self, color: Color) -> f32 {
+ let mut result = 0.0;
+
+ let king_square = match color {
+ Color::White => self.board.piece_sets[Piece::King as usize],
+ Color::Black => self.board.piece_sets[Piece::KingBlack as usize],
+ }.bitscan();
+
+ for (piece_type, bitboard) in self.board.pieces_by_color(color.flip()).iter().enumerate() {
+ if piece_type != Piece::King as usize && piece_type != Piece::Pawn as usize {
+ for square in bitboard.serialize() {
+ let distance =
+ (king_square.rank() as f32 - square.rank() as f32).abs() +
+ (king_square.file() as f32 - square.file() as f32).abs();
+
+ result += distance / Piece::from(piece_type).static_eval();
+ }
+ }
+ }
+ result
+ }
+
+ /// Count pseudo-legal moves without actually generating them
+ /// Also exclude all moves that put a piece under attack of a pawn - so called safe mobility
+ pub fn mobility(&self, color: Color) -> f32 {
+ let mut mobility = 0.;
+ let opponent_occupancy = self.board.color_occupancy(color.flip());
+ let player_pieces = self.board.pieces_by_color(color);
+
+ let opponent_pawns = match color {
+ Color::Black => self.board.piece_sets[Piece::Pawn as usize],
+ Color::White => self.board.piece_sets[Piece::PawnBlack as usize],
+ };
+
+ let pawn_attacked_squares = opponent_pawns.serialize().iter().fold(0u64, |acc, square| {
+ acc | self.attacks.pawn[color.flip() as usize][*square as usize]
+ });
+
+ // Exclude squares controlled by enemy pawns from mobility
+ let empty = self.board.empty() & !pawn_attacked_squares;
+
+ for (piece_type, piece) in player_pieces.iter().enumerate() {
+ match Piece::from(piece_type) {
+ Piece::Pawn => {
+ for source in piece.serialize() {
+ let ep_bitboard = match self.board.ep_target {
+ Some(square) => {
+ let rank = square.rank();
+ if (rank == 2 && color == Color::Black) || (rank == 5 && color == Color::White) {
+ square.to_bitboard()
+ } else {
+ 0
+ }
+ }
+ None => 0,
+ };
+ mobility += (self.attacks.pawn[color as usize][source as usize] & (opponent_occupancy | ep_bitboard)).pop_count() as f32;
+ mobility += (self.attacks.pawn_pushes[color as usize][source as usize] & empty).pop_count() as f32;
+ }
+ let able_to_double_push_mask = match color {
+ Color::White => empty >> 8,
+ Color::Black => empty << 8,
+ };
+ for source in (*piece & able_to_double_push_mask).serialize() {
+ mobility += (self.attacks.pawn_double_pushes[color as usize][source as usize] & empty).pop_count() as f32;
+ }
+ }
+ Piece::King => {
+ for source in piece.serialize() {
+ mobility += (self.attacks.king[source as usize] & (empty | opponent_occupancy)).pop_count() as f32;
+
+ // Castling
+ let king_home_position = match color {
+ Color::White => Square::E1,
+ Color::Black => Square::E8,
+ };
+ if *piece == king_home_position.to_bitboard() {
+ for rook_square in player_pieces[Piece::Rook as usize]
+ .serialize()
+ .iter()
+ .filter(|rook_square| rook_square.rank() == king_home_position.rank())
+ {
+ match rook_square.file() {
+ 0 => {
+ let castle_line = [
+ king_home_position.west_one(),
+ king_home_position.west_one().west_one(),
+ ];
+
+ let all_empty = castle_line.iter().all(|square| empty & square.to_bitboard() > 0);
+ let any_checks = castle_line.iter().any(|square| self.board.is_square_attacked(*square, color.flip()));
+
+ if all_empty && !any_checks && self.board.castling_rights[color as usize][CastlingSide::Queen as usize] {
+ mobility += 1.;
+ }
+ },
+ 7 => {
+ let castle_line = [
+ king_home_position.east_one(),
+ king_home_position.east_one().east_one(),
+ ];
+
+ let all_empty = castle_line.iter().all(|square| empty & square.to_bitboard() > 0);
+ let any_checks = castle_line.iter().any(|square| self.board.is_square_attacked(*square, color.flip()));
+
+ if all_empty && !any_checks && self.board.castling_rights[color as usize][CastlingSide::King as usize] {
+ mobility += 1.;
+ }
+ },
+ _ => {},
+ }
+ }
+ }
+ }
+ }
+ Piece::Knight => {
+ for source in piece.serialize() {
+ mobility += (self.attacks.knight[source as usize] & (empty | opponent_occupancy)).pop_count() as f32;
+ }
+ }
+ Piece::Bishop => {
+ for source in piece.serialize() {
+ mobility += (self.attacks.bishop(self.board.occupancy, source) & (empty | opponent_occupancy)).pop_count() as f32;
+ }
+ }
+ Piece::Rook => {
+ for source in piece.serialize() {
+ mobility += (self.attacks.rook(self.board.occupancy, source) & (empty | opponent_occupancy)).pop_count() as f32;
+ }
+ }
+ Piece::Queen => {
+ // Do not account queen in mobility
+ }
+ incorrect_type => panic!("Incorrect piece type: {:?}", incorrect_type),
+ }
+ }
+ mobility
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use crate::{board::{Board, io::IO}, moves::{Move, MoveKind}};
+
+ use super::*;
+
+ #[test]
+ fn castle_bonus() {
+ assert_eq!(KING_BONUS[Square::E1.mirror() as usize], 0.0);
+ assert!(KING_BONUS[Square::G1.mirror() as usize] > 0.0);
+ assert!(KING_BONUS[Square::C1.mirror() as usize] > 0.0);
+ assert!(KING_BONUS[Square::D1.mirror() as usize] < 0.0);
+ assert!(KING_BONUS[Square::E2.mirror() as usize] < 0.0);
+
+ assert_eq!(KING_BONUS[Square::E8 as usize], 0.0);
+ assert!(KING_BONUS[Square::G8 as usize] > 0.0);
+ assert!(KING_BONUS[Square::C8 as usize] > 0.0);
+ assert!(KING_BONUS[Square::D8 as usize] < 0.0);
+ assert!(KING_BONUS[Square::E2 as usize] < 0.0);
+ }
+
+ #[test]
+ fn mobility() {
+ let board = Board::new();
+ let gm = Grossmeister::new(board);
+ let white = gm.mobility(Color::White);
+ let black = gm.mobility(Color::Black);
+
+ assert_eq!(white, 20.);
+ assert_eq!(black, 20.);
+ }
+
+ #[test]
+ fn material() {
+ let board = Board::new();
+ let gm = Grossmeister::new(board);
+ assert_eq!(gm.material(Color::Black), gm.material(Color::White));
+
+ }
+
+ #[test]
+ fn initial_eval() {
+ let board = Board::new();
+ let gm = Grossmeister::new(board);
+ assert_eq!(gm.evaluate(), 0.0);
+ }
+
+ #[test]
+ fn king_tropism() {
+ let board = Board::new();
+ let mut gm = Grossmeister::new(board);
+ gm.board.make_move(Move { source: Square::D1, target: Square::F5, kind: MoveKind::Quiet });
+ let score = gm.evaluate();
+ gm.board.print();
+ println!("Score {}", score);
+
+ assert!(score < 0.0);
+ assert!(score > -1.0);
+ }
+
+ #[test]
+ fn white_winning() {
+ let fen = String::from("8/5pk1/6p1/R4b1p/3P4/1P2N3/P1r2PPP/R5K1 b - - 1 27");
+ let board = Board::from_FEN(fen);
+ let gm = Grossmeister::new(board);
+ let score = gm.evaluate();
+ gm.board.print();
+ println!("Score {}", score);
+
+ assert!(score > 7.0);
+ }
+
+ #[test]
+ fn black_winning() {
+ let fen = String::from("8/p7/1k4K1/8/4P3/8/PP5r/8 b - - 1 38");
+ let board = Board::from_FEN(fen);
+ let gm = Grossmeister::new(board);
+ let score = gm.evaluate();
+ gm.board.print();
+ println!("Score {}", score);
+
+ assert!(score < -3.0);
+ }
+
+ #[test]
+ fn encourage_center_pawns() {
+ let score1 = {
+ let fen = String::from("rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2");
+ let board = Board::from_FEN(fen);
+ let gm = Grossmeister::new(board);
+ let score = gm.evaluate();
+ gm.board.print();
+ println!("Score {}", score);
+ score
+ };
+
+ let score2 = {
+ let fen = String::from("rnbqkbnr/pppp1ppp/8/4p3/2P5/8/PP1PPPPP/RNBQKBNR w KQkq - 0 2");
+ let board = Board::from_FEN(fen);
+ let gm = Grossmeister::new(board);
+ let score = gm.evaluate();
+ gm.board.print();
+ println!("Score {}", score);
+ score
+ };
+
+ assert!(score1 > score2);
+ }
+
+ #[test]
+ fn discourage_edge_knights() {
+ let score1 = {
+ let fen = String::from("r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3");
+ let board = Board::from_FEN(fen);
+ let gm = Grossmeister::new(board);
+ let score = gm.evaluate();
+ gm.board.print();
+ println!("Score {}", score);
+ score
+ };
+
+ let score2 = {
+ let fen = String::from("r1bqkbnr/pppp1ppp/2n5/4p3/4P3/7N/PPPP1PPP/RNBQKB1R w KQkq - 2 3");
+ let board = Board::from_FEN(fen);
+ let gm = Grossmeister::new(board);
+ let score = gm.evaluate();
+ gm.board.print();
+ println!("Score {}", score);
+ score
+ };
+
+ assert!(score1 > score2);
+ }
+
+ #[test]
+ fn mirrored_evaluation() {
+ let score1 = {
+ let fen = String::from("r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1");
+ let board = Board::from_FEN(fen);
+ let gm = Grossmeister::new(board);
+ let score = gm.evaluate();
+ gm.board.print();
+ println!("Score {}", score);
+ score
+ };
+
+ let score2 = {
+ let fen = String::from("r2q1rk1/pP1p2pp/Q4n2/bbp1p3/Np6/1B3NBn/pPPP1PPP/R3K2R b KQ - 0 1 ");
+ let mut board = Board::from_FEN(fen);
+ let gm = Grossmeister::new(board);
+ board.ply += 1; // TODO: remove me when FEN parsing includes side to move
+ let score = gm.evaluate();
+ gm.board.print();
+ println!("Score {}", score);
+ score
+ };
+
+ assert_eq!(score1.abs(), score2.abs());
+ }
+
+}
diff --git a/src/grossmeister/mod.rs b/src/grossmeister/mod.rs
new file mode 100644
index 0000000..b7c134d
--- /dev/null
+++ b/src/grossmeister/mod.rs
@@ -0,0 +1,35 @@
+use crate::{board::Board, attacks::Attacks};
+use self::ttable::{TranspositionTable, TTABLE_SIZE};
+
+mod ttable;
+mod move_generation;
+mod evaluation;
+mod search;
+
+/// Grossmeister is a powerful entity that plays the game of Chess.
+/// This structure represents a player, it stores his knowledge
+/// and experience about the game.
+pub struct Grossmeister {
+ pub board: Board,
+
+ /// Array of pre-computed attack tables.
+ /// This structure allows Grossmeister to calculate attacks of the pieces
+ /// as fast as possible using his big brain.
+ attacks: Attacks,
+
+ /// Transposition table is a cache of all positions that Grossmeister
+ /// has seen and evaluated.
+ /// It's indexex by Zobrist hash of a position mod size
+ transposition_table: TranspositionTable,
+}
+
+
+impl Grossmeister {
+ pub fn new(board: Board) -> Self {
+ return Self {
+ board,
+ attacks: Attacks::new(),
+ transposition_table: vec![None; TTABLE_SIZE as usize],
+ }
+ }
+}
diff --git a/src/grossmeister/move_generation.rs b/src/grossmeister/move_generation.rs
new file mode 100644
index 0000000..25d92c7
--- /dev/null
+++ b/src/grossmeister/move_generation.rs
@@ -0,0 +1,266 @@
+use std::cmp::Ordering;
+
+use crate::{moves::{Move, MoveKind}, board::{color::Color, piece::Piece, CastlingSide}, bitboard::BitboardFns, square::Square};
+
+use super::Grossmeister;
+
+
+impl Grossmeister {
+ pub fn generate_pseudolegal_moves(&self) -> Vec<Move> {
+ let mut result = Vec::new();
+ result.append(&mut self.generate_moves_core(true));
+ result.append(&mut self.generate_moves_core(false));
+ result
+ }
+
+ fn generate_moves_core(&self, tactical_only: bool) -> Vec<Move> {
+ let color = self.board.color();
+ let player_pieces = self.board.pieces_by_color(color);
+ let mut moves = Vec::with_capacity(256);
+ let empty = self.board.empty();
+
+ let targets = if tactical_only {
+ self.board.color_occupancy(color.flip()) ^ match color {
+ // Exclude opponent king because we can't capture it
+ Color::White => self.board.piece_sets[Piece::KingBlack as usize],
+ Color::Black => self.board.piece_sets[Piece::King as usize],
+ }
+ } else {
+ empty
+ };
+
+ let kind = if tactical_only {
+ MoveKind::Capture
+ } else {
+ MoveKind::Quiet
+ };
+
+ for (piece_id, piece) in player_pieces.iter().enumerate() {
+ for source in piece.serialize() {
+ let piece_type = Piece::from(piece_id);
+ let move_targets = match piece_type {
+ Piece::Bishop => self.attacks.bishop(self.board.occupancy, source),
+ Piece::Rook => self.attacks.rook(self.board.occupancy, source),
+ Piece::Queen => self.attacks.queen(self.board.occupancy, source),
+ Piece::Knight => self.attacks.knight[source as usize],
+ Piece::King => self.attacks.king[source as usize],
+ Piece::Pawn => if tactical_only {
+ self.attacks.pawn[color as usize][source as usize]
+ } else {
+ self.attacks.pawn_pushes[color as usize][source as usize]
+ },
+ _ => panic!("Incorrect piece type"),
+ };
+
+ // Generalized attack/move pattern for all pieces
+ for target in (move_targets & targets).serialize() {
+ moves.push(Move { source, target, kind });
+
+ // Promotions
+ if piece_type == Piece::Pawn {
+ if target.rank() == 7 {
+ for promo_type in [Piece::Bishop, Piece::Knight, Piece::Rook, Piece::Queen] {
+ moves.push(Move { source, target, kind: MoveKind::Promotion(promo_type)})
+ }
+ } else if target.rank() == 0 {
+ for promo_type in [Piece::BishopBlack, Piece::KnightBlack, Piece::RookBlack, Piece::QueenBlack] {
+ moves.push(Move { source, target, kind: MoveKind::Promotion(promo_type)})
+ }
+ }
+ }
+ }
+
+ // En Passant
+ if piece_type == Piece::Pawn && tactical_only {
+ for target in (move_targets & self.board.ep_bitboard()).serialize() {
+ moves.push(Move { source, target, kind: MoveKind::EnPassant });
+ }
+ }
+ }
+ }
+
+ if !tactical_only {
+ // Double Pushes
+ // Make sure no blocking piece is standing in front of the pawns
+ // that are potential double-push sources
+ let able_to_double_push_mask = match color {
+ Color::White => empty >> 8,
+ Color::Black => empty << 8,
+ };
+ for source in (player_pieces[Piece::Pawn as usize] & able_to_double_push_mask).serialize() {
+ for target in (self.attacks.pawn_double_pushes[color as usize][source as usize] & empty).serialize() {
+ moves.push(Move { source, target, kind: MoveKind::DoublePush });
+ };
+ }
+
+ // Castling
+ let king_home_position = match color {
+ Color::White => Square::E1,
+ Color::Black => Square::E8,
+ };
+ if player_pieces[Piece::King as usize].bitscan() == king_home_position {
+ for rook_square in player_pieces[Piece::Rook as usize]
+ .serialize()
+ .iter()
+ .filter(|rook_square| rook_square.rank() == king_home_position.rank())
+ {
+ match rook_square.file() {
+ 0 => {
+ let all_empty = [
+ king_home_position.west_one(),
+ king_home_position.west_one().west_one(),
+ king_home_position.west_one().west_one().west_one(),
+
+ ].iter().all(|square| empty & square.to_bitboard() > 0);
+
+ let any_checks = [
+ king_home_position,
+ king_home_position.west_one(),
+ king_home_position.west_one().west_one(),
+ ].iter().any(|square| self.board.is_square_attacked(*square, color.flip()));
+
+ if all_empty && !any_checks && self.board.castling_rights[color as usize][CastlingSide::Queen as usize] {
+ moves.push(Move {
+ source: king_home_position,
+ target: king_home_position.west_one().west_one(),
+ kind: MoveKind::Castle,
+ })
+ }
+ },
+ 7 => {
+ let all_empty = [
+ king_home_position.east_one(),
+ king_home_position.east_one().east_one(),
+
+ ].iter().all(|square| empty & square.to_bitboard() > 0);
+
+ let any_checks = [
+ king_home_position,
+ king_home_position.east_one(),
+ king_home_position.east_one().east_one(),
+ ].iter().any(|square| self.board.is_square_attacked(*square, color.flip()));
+
+ if all_empty && !any_checks && self.board.castling_rights[color as usize][CastlingSide::King as usize] {
+ moves.push(Move {
+ source: king_home_position,
+ target: king_home_position.east_one().east_one(),
+ kind: MoveKind::Castle,
+ })
+ }
+ },
+ _ => {},
+ }
+ }
+ }
+ }
+ return moves
+ }
+
+ /// Evaluate move for move ordering, prioritizing efficient captures
+ /// where low-value pieces capture high-value pieces
+ fn eval_move(&self, m: Move) -> f32 {
+ if m.is_tactical() {
+ let [source_eval, target_eval] = [m.source, m.target]
+ .map(|sq| self.board.piece_by_square(sq))
+ .map(|p| {
+ match p {
+ Some(p) => p.static_eval(),
+ None => 0.,
+ }
+ });
+ return 2. * target_eval - source_eval
+ }
+ 0.0
+ }
+
+ pub fn order_moves(&self, moves: Vec<Move>, killer_moves: Vec<Move>) -> Vec<Move> {
+ let mut moves_with_eval: Vec<(Move, f32)> = moves
+ .iter()
+ .map(|m| (*m, self.eval_move(*m)))
+ .collect();
+
+ moves_with_eval.sort_unstable_by(|(a, a_eval), (b, b_eval)| {
+ if *a_eval == 0.0 && *b_eval == 0.0 {
+ // Prioritize equal captures over non-captures
+ if a.is_tactical() && !b.is_tactical() {
+ return Ordering::Less
+ }
+ if b.is_tactical() && !a.is_tactical() {
+ return Ordering::Greater
+ }
+ }
+ a_eval.total_cmp(b_eval).reverse()
+ });
+
+ let mut ordered_moves: Vec<Move> = moves_with_eval.iter().map(|(m, _)| *m).collect();
+
+ // Insert killer moves after winning captures
+ let equal_capture_index = match moves_with_eval.iter().position(|(m, eval)| m.is_tactical() && *eval == 0.0) {
+ Some(x) => x,
+ None => 0,
+ };
+
+ for killer in killer_moves {
+ match ordered_moves.iter().position(|m| *m == killer) {
+ Some(index) => {
+ let mov = ordered_moves.remove(index);
+ ordered_moves.insert(equal_capture_index, mov);
+ }
+ None => {}
+ };
+
+ }
+
+ match self.transposition() {
+ Some(transposition) => ordered_moves.insert(0, transposition.mov),
+ None => {},
+ }
+
+ ordered_moves
+ }
+
+}
+
+#[cfg(test)]
+mod tests {
+ use crate::board::{Board, io::IO};
+
+ use super::*;
+
+ #[test]
+ fn generate_pseudolegal_moves_starting_position() {
+ let board = Board::new();
+ let mut gm = Grossmeister::new(board);
+ let moves = gm.generate_pseudolegal_moves();
+ gm.board.ply += 1;
+ let black_moves = gm.generate_pseudolegal_moves();
+
+ assert_eq!(moves.len(), 20);
+ assert_eq!(black_moves.len(), 20);
+
+ for mov in moves {
+ mov.print();
+ }
+ }
+
+
+ #[test]
+ fn moved_king_castle() {
+ let fen = String::from("4k2r/ppp1n3/8/4R1Pp/5P2/q1P5/P1P1BP2/1K1R4 b - - 2 22");
+ let mut board = Board::from_FEN(fen);
+ board.ply += 1;
+ let gm = Grossmeister::new(board);
+
+ // Shuffle kings around, returning to the same position
+ board.make_move(Move { source: Square::E8, target: Square::F8, kind: MoveKind::Quiet });
+ board.make_move(Move { source: Square::B1, target: Square::A1, kind: MoveKind::Quiet });
+ board.make_move(Move { source: Square::F8, target: Square::E8, kind: MoveKind::Quiet });
+ board.make_move(Move { source: Square::A1, target: Square::B1, kind: MoveKind::Quiet });
+
+ let moves = gm.generate_pseudolegal_moves();
+
+ let castle = moves.iter().find(|m| **m == Move { source: Square::E8, target: Square::G8, kind: MoveKind::Castle });
+ println!("{:?}", board.castling_rights);
+ assert!(castle.is_none(), "Castle should not be allowed after king has moved");
+ }
+}
diff --git a/src/grossmeister/perft.rs b/src/grossmeister/perft.rs
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/grossmeister/perft.rs
diff --git a/src/grossmeister/search.rs b/src/grossmeister/search.rs
new file mode 100644
index 0000000..57ce672
--- /dev/null
+++ b/src/grossmeister/search.rs
@@ -0,0 +1,426 @@
+use std::{time::{Instant, Duration}, f32::INFINITY};
+
+use crate::{moves::{Move, MoveKind}, board::io::IO};
+
+use super::{Grossmeister, ttable::{NodeType, TTABLE_SIZE, TranspositionTableItem}};
+
+const VALUE_WIN: f32 = 20_000.0;
+
+#[derive(Debug, Default, PartialEq)]
+pub struct PerftResult {
+ leaf_nodes: u64,
+ captures: u64,
+ en_passants: u64,
+ castles: u64,
+ checks: u64,
+}
+
+impl Grossmeister {
+ pub fn negamax_search(&mut self, mut alpha: f32, beta: f32, depth_left: u8, parent_killers: &mut Vec<Move>, deadline: Instant) -> (f32, Vec<Move>) {
+ let mut principal_variation = Vec::new();
+ let mut killer_moves = Vec::new();
+ let color = self.board.color();
+
+ match self.transposition() {
+ Some(transposition) => {
+ if transposition.depth == depth_left {
+ match transposition.node_type {
+ NodeType::PV => { // PV-nodes have exact score
+ principal_variation.push(transposition.mov);
+ return (transposition.score, principal_variation);
+ }
+ NodeType::Cut => {
+ if transposition.score >= beta {
+ principal_variation.push(transposition.mov);
+ return (beta, principal_variation);
+ }
+ }
+ NodeType::All => {
+ if transposition.score <= alpha {
+ principal_variation.push(transposition.mov);
+ return (alpha, principal_variation);
+ }
+ }
+ }
+ }
+ }
+ None => {},
+ }
+
+ if depth_left == 0 {
+ return (self.quiscence(alpha, beta), principal_variation);
+ }
+
+ let mut moves = self.generate_pseudolegal_moves();
+ moves = self.order_moves(moves, parent_killers.to_vec());
+
+ let mut should_pv_search = true;
+ let mut legal_move_found = false;
+ for mov in moves {
+ let ep_target_before = self.board.ep_target.clone();
+ let castling_rights_before = self.board.castling_rights.clone();
+ let hash_before = self.board.hash.clone();
+ let captured_piece = self.board.make_move(mov);
+
+ if !self.board.is_king_in_check(color) {
+ legal_move_found = true;
+
+ let (mut score, mut subtree_pv) = if should_pv_search {
+ // Assume PV-node is high in the list (if move ordering is good)
+ self.negamax_search(-beta, -alpha, depth_left - 1, &mut killer_moves, deadline)
+ } else {
+ // After we have PV-node (that raised alpha) all other nodes will be searched
+ // with zero-window first to confirm this assumption
+ // TODO: changing 0.001 -> 0.0001 leads to a weird bug
+ let result = self.negamax_search(-(alpha + 0.001), -alpha, depth_left - 1, &mut killer_moves, deadline);
+ // In case some of the other nodes raises alpha, then it's true PV node now,
+ // let's research with full window to find its exact value
+ if -result.0 > alpha {
+ self.negamax_search(-beta, -alpha, depth_left - 1, &mut killer_moves, deadline)
+ } else {
+ result
+ }
+ };
+ score *= -1.;
+ self.board.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before);
+
+ if score >= beta {
+ self.transposition_table[(self.board.hash % TTABLE_SIZE) as usize] = Some(TranspositionTableItem {
+ hash: self.board.hash,
+ mov,
+ depth: depth_left, // TODO: should be actual depth searched
+ node_type: NodeType::Cut,
+ score,
+ });
+
+ if mov.kind == MoveKind::Quiet {
+ match parent_killers.iter().find(|m| **m == mov) {
+ None => parent_killers.push(mov),
+ Some(..) => {},
+ }
+ }
+
+ return (beta, principal_variation);
+ }
+ if score > alpha {
+ alpha = score;
+ should_pv_search = false; // Once we have PV-node we can start zero-window searching
+ principal_variation = Vec::with_capacity(depth_left as usize);
+ principal_variation.push(mov);
+ principal_variation.append(&mut subtree_pv);
+
+ self.transposition_table[(self.board.hash % TTABLE_SIZE) as usize] = Some(TranspositionTableItem {
+ hash: self.board.hash,
+ mov,
+ depth: depth_left, // TODO: should be actual depth searched
+ node_type: NodeType::PV,
+ score,
+ });
+ } else if self.transposition().is_none() {
+ self.transposition_table[(self.board.hash % TTABLE_SIZE) as usize] = Some(TranspositionTableItem {
+ hash: self.board.hash,
+ mov,
+ depth: depth_left, // TODO: should be actual depth searched
+ node_type: NodeType::All,
+ score,
+ });
+ }
+ } else {
+ self.board.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before);
+ }
+
+ // Could not finish in time, return what we have so far
+ if Instant::now() > deadline {
+ break;
+ }
+ }
+
+ if !legal_move_found {
+ if self.board.is_king_in_check(color) {
+ return (-VALUE_WIN, principal_variation);
+ }
+ }
+
+ (alpha, principal_variation)
+ }
+
+ pub fn quiscence(&mut self, mut alpha: f32, beta: f32) -> f32 {
+ let color = self.board.color();
+ let mut moves = self.generate_pseudolegal_moves();
+ moves = self.order_moves(moves, Vec::new());
+
+ if !self.board.is_king_in_check(color) {
+ // If we are not in check, we can evaluate stand pat
+ let stand_pat = self.evaluate();
+
+ if stand_pat >= beta {
+ return beta;
+ }
+ if alpha < stand_pat {
+ alpha = stand_pat;
+ }
+
+ // If we are not in check, we can only search tactical moves
+ moves = moves
+ .iter()
+ .filter(|m| m.is_tactical())
+ .map(|m| *m)
+ .collect()
+ }
+
+ let mut legal_move_found = false;
+ for mov in moves {
+ let ep_target_before = self.board.ep_target.clone();
+ let castling_rights_before = self.board.castling_rights.clone();
+ let hash_before = self.board.hash.clone();
+ let captured_piece = self.board.make_move(mov);
+
+ if !self.board.is_king_in_check(color) {
+ legal_move_found = true;
+ let evaluation = -self.quiscence(-beta, -alpha);
+ self.board.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before);
+
+ if evaluation >= beta {
+ return beta; // Fail-hard beta-cutoff
+ }
+ if evaluation > alpha {
+ alpha = evaluation;
+ }
+ } else {
+ self.board.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before);
+ }
+ }
+
+ if !legal_move_found {
+ if self.board.is_king_in_check(color) {
+ return -VALUE_WIN
+ }
+ }
+
+ alpha
+ }
+
+ pub fn iterative_deepening(&mut self, max_depth: u8, duration: Duration, print: bool) -> (f32, Vec<Move>) {
+ let start = Instant::now();
+ let deadline = start + duration;
+ let mut result = None;
+ let mut depth = 1;
+ let mut alpha = -INFINITY;
+ let mut beta = INFINITY;
+ let window_size = 0.25;
+ let mut gradual_widening_counter = 0;
+ let mut root_killers: Vec<Move> = Vec::new();
+
+
+ while depth <= max_depth {
+ if print {
+ println!("\nSearching depth({}) in the window {:?}", depth, (alpha, beta));
+ }
+ let search_result = self.negamax_search(alpha, beta, depth, &mut root_killers, deadline);
+
+ if search_result.0.abs() >= VALUE_WIN {
+ return search_result
+ }
+
+ if Instant::now() > deadline {
+ if print {
+ println!("Aborting...");
+ }
+ break;
+ }
+
+ if print {
+ println!("Finished depth({}) {:?} [{:?} left]", depth, search_result, deadline - Instant::now());
+ }
+
+ if search_result.0 <= alpha { // Alpha-cutoff
+ if print {
+ println!("Alpha cutoff {} <= {:?}", search_result.0, (alpha, beta));
+ }
+ gradual_widening_counter += 1;
+ beta = alpha + window_size * 0.1;
+ alpha = search_result.0 - window_size * 2.0f32.powi(gradual_widening_counter);
+ continue;
+ }
+ if search_result.0 >= beta { // Beta-cutoff
+ if print {
+ println!("Beta cutoff {:?} <= {}", (alpha, beta), search_result.0);
+ }
+ gradual_widening_counter += 1;
+ alpha = beta - window_size * 0.1;
+ beta = search_result.0 + window_size * 2.0f32.powi(gradual_widening_counter);
+ continue;
+ }
+
+ if search_result.1.len() > 0 {
+ depth += 1;
+ gradual_widening_counter = 0;
+ alpha = search_result.0 - window_size;
+ beta = search_result.0 + window_size;
+ } else {
+ panic!("Why the fuck no moves?");
+ }
+
+ result = Some(search_result);
+ }
+
+ match result {
+ Some(r) => return r,
+ None => panic!("Could not find a move in time"),
+ }
+ }
+
+ pub fn perft(&mut self, depth: u8, print: bool) -> PerftResult {
+ let mut result = PerftResult::default();
+
+ if depth == 0 {
+ result.leaf_nodes = 1;
+ return result;
+ }
+ let color = self.board.color();
+
+ let moves = self.generate_pseudolegal_moves();
+
+ if print {
+ println!("Running perft for depth {}. Color to move is {:?}\n{} moves available", depth, color, moves.len());
+ println!("{} moves available", moves.len());
+ }
+
+ for mov in moves {
+ let ep_target_before = self.board.ep_target.clone();
+ let castling_rights_before = self.board.castling_rights.clone();
+ let hash_before = self.board.hash.clone();
+ let captured_piece = self.board.make_move(mov);
+ // King can not be in check after our own move
+ if !self.board.is_king_in_check(color) {
+ if depth == 1 {
+ match mov.kind {
+ MoveKind::Capture => {
+ result.captures += 1;
+ }
+ MoveKind::EnPassant => {
+ result.en_passants += 1;
+ result.captures += 1;
+ }
+ MoveKind::Castle => {
+ result.castles += 1;
+ }
+ _ => {}
+ }
+ if self.board.is_king_in_check(color.flip()) {
+ result.checks += 1;
+ }
+ }
+
+ if print {
+ println!("{:?}", mov);
+ self.board.print();
+ }
+ let subtree_result = self.perft(depth - 1, print);
+
+ result.leaf_nodes += subtree_result.leaf_nodes;
+ result.captures += subtree_result.captures;
+ result.checks += subtree_result.checks;
+ result.castles += subtree_result.castles;
+ result.en_passants += subtree_result.en_passants;
+
+ }
+ self.board.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before);
+ }
+
+ if print {
+ println!("Found {} leaf nodes in this subtree (depth {})", result.leaf_nodes, depth);
+ }
+
+ result
+ }
+}
+
+
+#[cfg(test)]
+mod tests {
+ use std::time::Duration;
+ use crate::{board::{Board, io::IO}, square::Square, moves::{Move, MoveKind}, grossmeister::{Grossmeister, search::PerftResult}};
+ use super::VALUE_WIN;
+
+ #[test]
+ fn perft() {
+ let board = Board::new();
+ let mut gm = Grossmeister::new(board);
+
+ assert_eq!(gm.perft(0, false), PerftResult { leaf_nodes: 1, captures: 0, en_passants: 0, castles: 0 , checks: 0 });
+ assert_eq!(gm.perft(1, false), PerftResult { leaf_nodes: 20, captures: 0, en_passants: 0, castles: 0 , checks: 0 });
+ assert_eq!(gm.perft(2, false), PerftResult { leaf_nodes: 400, captures: 0, en_passants: 0, castles: 0 , checks: 0 });
+ assert_eq!(gm.perft(3, false), PerftResult { leaf_nodes: 8902, captures: 34, en_passants: 0, castles: 0 , checks: 12 });
+ assert_eq!(gm.perft(4, false), PerftResult { leaf_nodes: 197281, captures: 1576, en_passants: 0, castles: 0 , checks: 469 });
+ // assert_eq!(board.perft(5, false), PerftResult { leaf_nodes: 4865609, captures: 82719, en_passants: 258, castles: 0, checks: 27351 });
+ }
+
+ #[test]
+ fn position_perft() {
+ let fen = String::from("r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - ");
+ let board = Board::from_FEN(fen);
+ let mut gm = Grossmeister::new(board);
+
+ assert_eq!(gm.perft(0, false), PerftResult { leaf_nodes: 1, captures: 0, en_passants: 0, castles: 0 , checks: 0 });
+ assert_eq!(gm.perft(1, false), PerftResult { leaf_nodes: 48, captures: 8, en_passants: 0, castles: 2 , checks: 0 });
+ assert_eq!(gm.perft(2, false), PerftResult { leaf_nodes: 2039, captures: 351, en_passants: 1, castles: 91 , checks: 3 });
+ assert_eq!(gm.perft(3, false), PerftResult { leaf_nodes: 97862, captures: 17102, en_passants: 45, castles: 3162, checks: 993 });
+ // assert_eq!(board.perft(4, false), PerftResult { leaf_nodes: 4085603, captures: 757163, en_passants: 1929, castles: 128013, checks: 25523 });
+ }
+
+ #[test]
+ fn endgame_perft() {
+ let fen = String::from("8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - ");
+ let board = Board::from_FEN(fen);
+ let mut gm = Grossmeister::new(board);
+
+ assert_eq!(gm.perft(1, false), PerftResult { leaf_nodes: 14, captures: 1, en_passants: 0, castles: 0 , checks: 2 });
+ assert_eq!(gm.perft(2, false), PerftResult { leaf_nodes: 191, captures: 14, en_passants: 0, castles: 0 , checks: 10 });
+ // assert_eq!(board.perft(3, false), PerftResult { leaf_nodes: 2812, captures: 209, en_passants: 2, castles: 0 , checks: 267 });
+ }
+
+ #[test]
+ fn checkmate() {
+ let fen = String::from("2kr1b1r/pp1npppp/2p1bn2/7q/5B2/2NB1Q1P/PPP1N1P1/2KR3R w - - 0 1");
+ let board = Board::from_FEN(fen);
+ let mut gm = Grossmeister::new(board);
+ let (score, pv) = gm.iterative_deepening(8, Duration::from_secs(15), true);
+
+ assert_eq!(score, VALUE_WIN);
+ assert_eq!(pv, vec![
+ Move { source: Square::F3, target: Square::C6, kind: MoveKind::Capture },
+ Move { source: Square::B7, target: Square::C6, kind: MoveKind::Capture },
+ Move { source: Square::D3, target: Square::A6, kind: MoveKind::Quiet },
+ ]);
+ }
+
+ #[test]
+ fn stupid_knight_sac() {
+ let fen = String::from("r3k1r1/pp3ppp/1q6/2ppPn2/6P1/1PPP1P2/P1N3KP/R2QR3 b - - 0 18");
+ let mut board = Board::from_FEN(fen);
+ board.ply += 1; // TODO: remove me when FEN parsing includes side to move
+
+ let mut gm = Grossmeister::new(board);
+ let (_, pv) = gm.iterative_deepening(6, Duration::from_secs(60), true);
+ assert_eq!(
+ pv[0],
+ Move { source: Square::F5, target: Square::H4, kind: MoveKind::Quiet },
+ "You should save this poor knight from danger!"
+ );
+ }
+
+ #[test]
+ fn weird_bishop_sac() {
+ let fen = String::from("r1b1k1nr/p4pp1/1pp1p3/4n2p/1b1qP3/1B1P3N/PPPBQPPP/RN2K2R w KQkq - 7 10");
+ let board = Board::from_FEN(fen);
+
+ let mut gm = Grossmeister::new(board);
+ let (_, pv) = gm.iterative_deepening(5, Duration::from_secs(60), true);
+ assert_eq!(
+ pv[0],
+ Move { source: Square::C2, target: Square::C3, kind: MoveKind::Quiet },
+ "You should fork this bastard!"
+ );
+ }
+}
diff --git a/src/grossmeister/ttable.rs b/src/grossmeister/ttable.rs
new file mode 100644
index 0000000..4bf2398
--- /dev/null
+++ b/src/grossmeister/ttable.rs
@@ -0,0 +1,44 @@
+use crate::moves::Move;
+
+use super::Grossmeister;
+
+/// https://www.chessprogramming.org/Node_Types
+#[derive(Debug, PartialEq, Clone, Copy)]
+pub enum NodeType {
+ /// Principal variation node - exact score
+ PV,
+ /// Fail-high
+ Cut,
+ /// Fail-low
+ All,
+}
+
+#[derive(Debug, PartialEq, Clone, Copy)]
+pub struct TranspositionTableItem {
+ /// Zobrist hash of this position
+ pub hash: u64,
+ pub mov: Move,
+ pub depth: u8,
+ pub score: f32,
+ pub node_type: NodeType,
+}
+
+pub const TTABLE_SIZE: u64 = 2u64.pow(24);
+pub type TranspositionTable = Vec<Option<TranspositionTableItem>>;
+
+
+impl Grossmeister {
+ /// Find current transposition in Transposition Table
+ pub fn transposition(&self) -> Option<TranspositionTableItem> {
+ match self.transposition_table[(self.board.hash % TTABLE_SIZE) as usize] {
+ Some(item) => {
+ if item.hash == self.board.hash {
+ return Some(item)
+ }
+ None
+ }
+ None => None
+ }
+ }
+
+}