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chessnost
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shannon-type-b
Somewhat decent chess engine written in Rust
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Age
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*
chore: autoformat code
canary
eug-vs
2024-01-25
-408
/
+781
*
feat: store PV in a separate table
eug-vs
2024-01-22
-20
/
+44
*
refactor: use vector-based table implementation
eug-vs
2024-01-21
-29
/
+40
*
fix: correctly apply modulo to zobrist hash
eug-vs
2024-01-21
-5
/
+7
*
feat: add warning about lower-depth in PV
eug-vs
2024-01-21
-1
/
+3
*
feat: implement two-tier transposition table
eug-vs
2024-01-21
-55
/
+42
*
feat: display info when using deeper nodes
eug-vs
2024-01-21
-1
/
+5
*
feat: add anomaly searcher script
eug-vs
2024-01-21
-0
/
+74
*
fix: remove unnecessary code branch
eug-vs
2024-01-21
-4
/
+0
*
fix: remove side-effects when halting search
eug-vs
2024-01-21
-1
/
+1
*
feat: try not including score in ordering
eug-vs
2024-01-21
-7
/
+1
*
refactor: cleanup PVS
eug-vs
2024-01-21
-8
/
+7
*
feat!: try again with ttable in quiescence
eug-vs
2024-01-19
-0
/
+41
*
fix: save unmodified score in transposition table
eug-vs
2024-01-19
-2
/
+3
*
fix: do not stop until the move is found
eug-vs
2024-01-19
-2
/
+2
*
feat: store draws in ttable
eug-vs
2024-01-19
-1
/
+2
*
feat!: remove transposition table from quiescence
eug-vs
2024-01-19
-42
/
+0
*
fix: 2 repetitions is enough for 3fold
eug-vs
2024-01-19
-1
/
+1
*
fix: prevent stack overflow in reconstruct_pv
eug-vs
2024-01-18
-13
/
+16
*
fix: clamp score to keep it inside the window
eug-vs
2024-01-18
-12
/
+16
*
feat: display info if PV reconstruction failed
eug-vs
2023-09-04
-12
/
+6
*
feat: display search panics to UCI
eug-vs
2023-09-04
-4
/
+8
*
fix: start Iterative Deepening from depth 1
eug-vs
2023-09-04
-4
/
+16
*
perf: do not reallocate Vecs in cleanup_selector
eug-vs
2023-09-04
-4
/
+5
*
refactor: reduce calls to store_transposition()
eug-vs
2023-09-04
-45
/
+50
*
perf: add ttable to quiescence
eug-vs
2023-09-04
-7
/
+48
*
fix: dont put scores outside of bounds in table
eug-vs
2023-09-04
-17
/
+22
*
feat: order transpositions by score too
eug-vs
2023-09-04
-3
/
+10
*
feat: do not return PV score out of current bounds
eug-vs
2023-09-04
-8
/
+2
*
feat: use plain negamax instead of MTD(f)
eug-vs
2023-09-04
-3
/
+10
*
feat: define strict ordering between ttable items
eug-vs
2023-09-04
-15
/
+60
*
feat: use MTD(f) instead of aspiration windows
eug-vs
2023-09-04
-29
/
+29
*
refactor: reconstruct PV only after the search
eug-vs
2023-09-04
-67
/
+71
*
feat: add grain of 1cp to the score
eug-vs
2023-09-04
-22
/
+27
*
refactor: more testable UCI parse_command()
eug-vs
2023-09-04
-87
/
+98
*
fix: never panic in search, return option instead
eug-vs
2023-09-04
-17
/
+17
*
feat: increase move_selectors array for moves >128
eug-vs
2023-09-03
-1
/
+1
*
feat: improved scoring for (semi)dead positions
eug-vs
2023-09-03
-36
/
+60
*
refactor: separate threefold_repetition
HEAD
master
eug-vs
2023-09-03
-10
/
+14
*
fix: also break if we overjumped mating depth
eug-vs
2023-09-03
-2
/
+2
*
feat: better UCI mate display
eug-vs
2023-09-03
-37
/
+45
*
feat: apply Mate Distance Pruning
eug-vs
2023-09-03
-15
/
+52
*
feat: correctly display mate distance
eug-vs
2023-09-03
-14
/
+51
*
fix: consider promotion a tactical move
eug-vs
2023-08-31
-7
/
+16
*
feat: do not score quiet moves
eug-vs
2023-08-31
-1
/
+2
*
perf: only generate moves needed for current stage
eug-vs
2023-08-31
-28
/
+49
*
perf: allocate killer moves on the stack
eug-vs
2023-08-31
-2
/
+2
*
refactor!: implement staged move generation
eug-vs
2023-08-31
-93
/
+277
*
chore: install smallvec
eug-vs
2023-08-31
-0
/
+12
*
feat: display hashfull info
eug-vs
2023-08-27
-0
/
+1
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