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* chore: autoformat codecanaryeug-vs2024-01-25-408/+781
* feat: store PV in a separate tableeug-vs2024-01-22-20/+44
* refactor: use vector-based table implementationeug-vs2024-01-21-29/+40
* fix: correctly apply modulo to zobrist hasheug-vs2024-01-21-5/+7
* feat: add warning about lower-depth in PVeug-vs2024-01-21-1/+3
* feat: implement two-tier transposition tableeug-vs2024-01-21-55/+42
* feat: display info when using deeper nodeseug-vs2024-01-21-1/+5
* feat: add anomaly searcher scripteug-vs2024-01-21-0/+74
* fix: remove unnecessary code brancheug-vs2024-01-21-4/+0
* fix: remove side-effects when halting searcheug-vs2024-01-21-1/+1
* feat: try not including score in orderingeug-vs2024-01-21-7/+1
* refactor: cleanup PVSeug-vs2024-01-21-8/+7
* feat!: try again with ttable in quiescenceeug-vs2024-01-19-0/+41
* fix: save unmodified score in transposition tableeug-vs2024-01-19-2/+3
* fix: do not stop until the move is foundeug-vs2024-01-19-2/+2
* feat: store draws in ttableeug-vs2024-01-19-1/+2
* feat!: remove transposition table from quiescenceeug-vs2024-01-19-42/+0
* fix: 2 repetitions is enough for 3foldeug-vs2024-01-19-1/+1
* fix: prevent stack overflow in reconstruct_pveug-vs2024-01-18-13/+16
* fix: clamp score to keep it inside the windoweug-vs2024-01-18-12/+16
* feat: display info if PV reconstruction failedeug-vs2023-09-04-12/+6
* feat: display search panics to UCIeug-vs2023-09-04-4/+8
* fix: start Iterative Deepening from depth 1eug-vs2023-09-04-4/+16
* perf: do not reallocate Vecs in cleanup_selectoreug-vs2023-09-04-4/+5
* refactor: reduce calls to store_transposition()eug-vs2023-09-04-45/+50
* perf: add ttable to quiescenceeug-vs2023-09-04-7/+48
* fix: dont put scores outside of bounds in tableeug-vs2023-09-04-17/+22
* feat: order transpositions by score tooeug-vs2023-09-04-3/+10
* feat: do not return PV score out of current boundseug-vs2023-09-04-8/+2
* feat: use plain negamax instead of MTD(f)eug-vs2023-09-04-3/+10
* feat: define strict ordering between ttable itemseug-vs2023-09-04-15/+60
* feat: use MTD(f) instead of aspiration windowseug-vs2023-09-04-29/+29
* refactor: reconstruct PV only after the searcheug-vs2023-09-04-67/+71
* feat: add grain of 1cp to the scoreeug-vs2023-09-04-22/+27
* refactor: more testable UCI parse_command()eug-vs2023-09-04-87/+98
* fix: never panic in search, return option insteadeug-vs2023-09-04-17/+17
* feat: increase move_selectors array for moves >128eug-vs2023-09-03-1/+1
* feat: improved scoring for (semi)dead positionseug-vs2023-09-03-36/+60
* refactor: separate threefold_repetitionHEADmastereug-vs2023-09-03-10/+14
* fix: also break if we overjumped mating deptheug-vs2023-09-03-2/+2
* feat: better UCI mate displayeug-vs2023-09-03-37/+45
* feat: apply Mate Distance Pruningeug-vs2023-09-03-15/+52
* feat: correctly display mate distanceeug-vs2023-09-03-14/+51
* fix: consider promotion a tactical moveeug-vs2023-08-31-7/+16
* feat: do not score quiet moveseug-vs2023-08-31-1/+2
* perf: only generate moves needed for current stageeug-vs2023-08-31-28/+49
* perf: allocate killer moves on the stackeug-vs2023-08-31-2/+2
* refactor!: implement staged move generationeug-vs2023-08-31-93/+277
* chore: install smallveceug-vs2023-08-31-0/+12
* feat: display hashfull infoeug-vs2023-08-27-0/+1