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* feat: implement basic move generationeug-vs2023-01-23-20/+104
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* feat: implement visual moves printingeug-vs2023-01-23-6/+12
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* fix: correct RANK_6 constanteug-vs2023-01-23-4/+4
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* feat: implement bitboard serializationeug-vs2023-01-23-0/+32
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* refactor: compute pieces by color separatelyeug-vs2023-01-22-3/+11
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* feat: compute occupancy by coloreug-vs2023-01-22-0/+13
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* feat: compute board occupancy and empty squareseug-vs2023-01-22-29/+51
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* feat: align bitboard print with board printeug-vs2023-01-22-2/+2
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* feat: add initial moves moduleeug-vs2023-01-22-0/+23
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* feat: compute pawn pusheseug-vs2023-01-22-0/+26
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* feat: compute pawn attackseug-vs2023-01-22-19/+48
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* feat: compute queen attackseug-vs2023-01-22-0/+19
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* feat: compute rook attackseug-vs2023-01-22-5/+60
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* feat: compute bishop attackseug-vs2023-01-21-19/+73
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* feat: improve bitboard printeug-vs2023-01-21-5/+9
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* test: add visual printseug-vs2023-01-21-2/+3
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* feat: precompute ray attackseug-vs2023-01-21-11/+115
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* refactor: return generated arrayseug-vs2023-01-21-52/+74
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* feat: precompute first rank attackseug-vs2023-01-21-2/+68
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* feat: precompute knight and king attackseug-vs2023-01-21-3/+104
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* feat: implement FEN parsingeug-vs2023-01-21-0/+140
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* refactor: create board moduleeug-vs2023-01-21-20/+25
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* feat: add Square enumeug-vs2023-01-21-0/+21
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* refactor: do not pass u64 by referenceeug-vs2023-01-21-17/+16
| | | | | This is pointless since size of a pointer is also 64 bit on x64 systems, so we are not saving any memory at this point
* refactor: do not wrap Bitboard into structeug-vs2023-01-21-28/+49
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* chore: add project fileseug-vs2023-01-20-0/+16
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* feat: implement Bitboard.pop_count()eug-vs2023-01-20-16/+46
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* feat: implement Display for Bitboardeug-vs2023-01-20-0/+19
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* feat: hello, world!eug-vs2023-01-20-0/+3