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* refactor: separate threefold_repetitionHEADmastereug-vs2023-09-03-10/+14
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* fix: also break if we overjumped mating deptheug-vs2023-09-03-2/+2
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* feat: better UCI mate displayeug-vs2023-09-03-37/+45
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* feat: apply Mate Distance Pruningeug-vs2023-09-03-15/+52
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* feat: correctly display mate distanceeug-vs2023-09-03-14/+51
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* fix: consider promotion a tactical moveeug-vs2023-08-31-7/+16
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* feat: do not score quiet moveseug-vs2023-08-31-1/+2
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* perf: only generate moves needed for current stageeug-vs2023-08-31-28/+49
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* perf: allocate killer moves on the stackeug-vs2023-08-31-2/+2
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* refactor!: implement staged move generationeug-vs2023-08-31-93/+277
| | | | | | - Skip move generation on ttable hit - Perform selection sort *iteratively* when pulling items - Fix killers probed from incorrect ply (still not ideal)
* chore: install smallveceug-vs2023-08-31-0/+12
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* feat: display hashfull infoeug-vs2023-08-27-0/+1
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* feat: always print upper/lower score in UCIeug-vs2023-08-27-6/+2
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* fix: update TTable after ponderingeug-vs2023-08-27-1/+2
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* perf: use iterator in bitboard serializationeug-vs2023-08-24-13/+19
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* feat: tune evaluation parameterseug-vs2023-08-23-20/+13
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* fix: do not panic if search stopped to earlyeug-vs2023-08-23-4/+5
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* feat: count passers in evaluationeug-vs2023-08-22-96/+45
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* feat: count the number of pawn islandseug-vs2023-08-22-0/+12
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* feat: add piece-square tableseug-vs2023-08-22-26/+45
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* feat!: simplify eval functioneug-vs2023-08-22-62/+22
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* docs: add evaluation strategy to READMEeug-vs2023-08-22-0/+41
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* feat: improve UCI position fen moves caseeug-vs2023-08-22-54/+50
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* fix: typing in benchmarkeug-vs2023-08-22-4/+4
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* feat: add tapered evaluationeug-vs2023-08-21-40/+73
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* feat: add ponderingeug-vs2023-08-21-26/+58
| | | | Also use SeqCst as the strongest ordering to avoid data races
* feat: also check 3-fold repetition in quiesenceeug-vs2023-08-19-5/+10
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* fix: do not toggle castling rights when not neededeug-vs2023-08-19-8/+21
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* feat: add basic draw evaluationeug-vs2023-08-16-0/+32
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* feat: add bonus table for passerseug-vs2023-08-16-1/+55
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* feat: implement bitboard setwise fillseug-vs2023-08-16-0/+82
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* feat: move king to center in the endgameeug-vs2023-08-15-1/+48
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* fix: resolve getting stuck before checkmateeug-vs2023-08-15-0/+3
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* fix: do not override transposition tableeug-vs2023-02-27-7/+7
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* feat: add 3-fold repetitioneug-vs2023-02-27-7/+19
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* fix: correctly terminate search threadseug-vs2023-02-27-23/+37
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* fix: correctly parse promotionseug-vs2023-02-27-0/+11
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* feat: print mate in X information in UCIeug-vs2023-02-27-3/+7
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* fix: print bestmove if mate foundeug-vs2023-02-27-2/+7
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* fix: add promotion to move notationeug-vs2023-02-27-1/+13
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* fix: correct UCI clock bugseug-vs2023-02-26-3/+3
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* feat: add clock and time management to UCIeug-vs2023-02-26-16/+81
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* fix: validate moves provided by UCIeug-vs2023-02-26-7/+10
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* feat: provide sane default behavior to GO commandeug-vs2023-02-26-56/+45
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* feat: finish very basic UCI implementationeug-vs2023-02-26-23/+38
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* feat: send infos from iterative deepeningeug-vs2023-02-26-22/+22
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* feat: implement notation Display for moveseug-vs2023-02-26-2/+15
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* feat: add GUI->engine UCI commandseug-vs2023-02-26-51/+102
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* fix: propagate t-table results after searcheug-vs2023-02-24-4/+10
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* feat: add initial multi-threaded UCI impleug-vs2023-02-24-113/+102
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