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* feat: incrementally update zobrist hasheug-vs2023-01-25-14/+46
* feat: compute zobrist hash of the positioneug-vs2023-01-25-3/+46
* feat: account for mobility in evaluationeug-vs2023-01-25-4/+21
* feat: implement separate mobility countereug-vs2023-01-25-1/+112
* feat: implement quiscenceeug-vs2023-01-25-0/+36
* feat: gather principal variation in negamaxeug-vs2023-01-24-11/+16
* refactor: cleanup material advantage calculationeug-vs2023-01-24-15/+38
* refactor: abstract perft result into a structureeug-vs2023-01-24-32/+39
* refactor: separate engine into submoduleeug-vs2023-01-24-140/+153
* bench: setup perft benchmarkingeug-vs2023-01-24-7/+6
* feat: add basic negamax implementationeug-vs2023-01-23-1/+60
* refactor: use better namingseug-vs2023-01-23-21/+21
* feat: implement castling rightseug-vs2023-01-23-6/+44
* feat: implement castlingeug-vs2023-01-23-41/+158
* test: add position perfteug-vs2023-01-23-0/+9
* test: correctly count special moves in perfteug-vs2023-01-23-13/+17
* refactor: add Board::neweug-vs2023-01-23-11/+10
* test: count en passant moves in perfteug-vs2023-01-23-11/+21
* feat: basic En Passant implementationeug-vs2023-01-23-7/+71
* fix: correct RANK_7 constanteug-vs2023-01-23-3/+3
* refactor: store kind in a move structeug-vs2023-01-23-20/+63
* test: count checks in perfteug-vs2023-01-23-12/+18
* test: increase perft depth up to 3eug-vs2023-01-23-12/+19
* fix: do not push pawns into other pieceseug-vs2023-01-23-2/+2
* feat: implement is_king_in_checkeug-vs2023-01-23-4/+24
* feat: implement is_square_attackedeug-vs2023-01-23-6/+52
* test: implement perfteug-vs2023-01-23-0/+48
* refactor: separately store pawn double pusheseug-vs2023-01-23-16/+33
* fix: consider blocking pieces when double pushingeug-vs2023-01-23-1/+7
* refactor: update occupancy in an optimal wayeug-vs2023-01-23-11/+24
* feat: implement unmake_moveeug-vs2023-01-23-10/+55
* feat: return captured piece from make_moveeug-vs2023-01-23-13/+27
* refactor: rename apply_move -> make_moveeug-vs2023-01-23-6/+6
* fix: derive necessary traitseug-vs2023-01-23-4/+8
* feat: implement apply_moveeug-vs2023-01-23-0/+54
* fix: add pawn attacks to move generationeug-vs2023-01-23-1/+5
* refactor: use Square as type everywhereeug-vs2023-01-23-113/+120
* refactor: use FromPrimitive to consturct enumseug-vs2023-01-23-59/+45
* feat: implement basic move generationeug-vs2023-01-23-20/+104
* feat: implement visual moves printingeug-vs2023-01-23-6/+12
* fix: correct RANK_6 constanteug-vs2023-01-23-4/+4
* feat: implement bitboard serializationeug-vs2023-01-23-0/+32
* refactor: compute pieces by color separatelyeug-vs2023-01-22-3/+11
* feat: compute occupancy by coloreug-vs2023-01-22-0/+13
* feat: compute board occupancy and empty squareseug-vs2023-01-22-29/+51
* feat: align bitboard print with board printeug-vs2023-01-22-2/+2
* feat: add initial moves moduleeug-vs2023-01-22-0/+23
* feat: compute pawn pusheseug-vs2023-01-22-0/+26
* feat: compute pawn attackseug-vs2023-01-22-19/+48
* feat: compute queen attackseug-vs2023-01-22-0/+19