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use std::sync::{atomic::AtomicBool, Arc};
use crate::board::Board;
use self::ttable::{TranspositionTable, TTABLE_SIZE};
mod ttable;
mod evaluation;
mod search;
mod UCI;
/// Grossmeister is a powerful entity that plays the game of Chess.
/// This structure represents a player, it stores his knowledge
/// and experience about the game.
#[derive(Clone)]
pub struct Grossmeister {
/// GM's internal board representation
/// This is usually a copy of a real board
pub board: Board,
/// Transposition table is a cache of all positions that Grossmeister
/// has seen and evaluated.
/// It's indexex by Zobrist hash of a position mod size
transposition_table: TranspositionTable,
should_halt: Arc<AtomicBool>,
debug: bool,
}
impl Default for Grossmeister {
fn default() -> Self {
Self::new(Board::default())
}
}
impl Grossmeister {
pub fn new(board: Board) -> Self {
Self {
board,
transposition_table: vec![None; TTABLE_SIZE as usize],
should_halt: Arc::new(AtomicBool::new(false)),
debug: false,
}
}
}
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