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use std::time::Duration;
use crate::{board::Board, player::Player, moves::Move};
use self::ttable::{TranspositionTable, TTABLE_SIZE};
mod ttable;
mod evaluation;
mod search;
/// Grossmeister is a powerful entity that plays the game of Chess.
/// This structure represents a player, it stores his knowledge
/// and experience about the game.
pub struct Grossmeister {
/// GM's internal board representation
/// This is usually a copy of a real board
board: Board,
/// Transposition table is a cache of all positions that Grossmeister
/// has seen and evaluated.
/// It's indexex by Zobrist hash of a position mod size
transposition_table: TranspositionTable,
}
impl Default for Grossmeister {
fn default() -> Self {
Self::new(Board::default())
}
}
impl Grossmeister {
pub fn new(board: Board) -> Self {
Self {
board,
transposition_table: vec![None; TTABLE_SIZE as usize],
}
}
}
impl Player for Grossmeister {
fn analyze(&mut self, board: Board, duration: Duration) -> (f32, Vec<Move>) {
self.board = board; // Copy the board into GM's head
self.iterative_deepening(8, duration, true)
}
}
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