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use crate::{board::Board, attacks::Attacks};
use self::ttable::{TranspositionTable, TTABLE_SIZE};
mod ttable;
mod move_generation;
mod evaluation;
mod search;
/// Grossmeister is a powerful entity that plays the game of Chess.
/// This structure represents a player, it stores his knowledge
/// and experience about the game.
pub struct Grossmeister {
pub board: Board,
/// Array of pre-computed attack tables.
/// This structure allows Grossmeister to calculate attacks of the pieces
/// as fast as possible using his big brain.
attacks: Attacks,
/// Transposition table is a cache of all positions that Grossmeister
/// has seen and evaluated.
/// It's indexex by Zobrist hash of a position mod size
transposition_table: TranspositionTable,
}
impl Grossmeister {
pub fn new(board: Board) -> Self {
Self {
board,
attacks: Attacks::new(),
transposition_table: vec![None; TTABLE_SIZE as usize],
}
}
}
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