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#include "unittest.h"
#include "board.h"
int main() {
start_test_section("Bitboards"); {
unit_test(pop_count(0b01110) == 3, "Pop count of 01110 is 3");
}
start_test_section("Default FEN string"); {
Board board = parse_FEN("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
unit_test(pop_count(board.pieces[PAWN] | board.pieces[PAWN | BLACK]) == 16, "There are 16 pawns total");
unit_test(pop_count(board.pieces[ROOK]) == 2, "There are 2 white rooks");
// TODO
unit_test(board.side == WHITE, "Side to move is white");
unit_test(board.castling_rights == 0, "Both sides can castle");
unit_test(board.en_passant_square == 0, "No en passant move is avaialble");
}
start_test_section("Test knight attacks"); {
Bitboard attacks[64];
precompute_knight_attack_table(attacks);
int max_attacks = 0;
for (int i = 0; i < 64; i++) {
int attack_count = pop_count(attacks[i]);
if (attack_count > max_attacks) max_attacks = attack_count;
}
unit_test(max_attacks == 8, "Max amount of knight attacks should be 8");
unit_test(
attacks[b7] == ((BIT << d8) | (BIT << d6) | (BIT << c5) | (BIT << a5)),
"Knight on b7 attacks only d8, d6, c5, a5"
);
}
start_test_section("Test king attacks"); {
Bitboard attacks[64];
precompute_king_attack_table(attacks);
int max_attacks = 0;
for (int i = 0; i < 64; i++) {
int attack_count = pop_count(attacks[i]);
if (attack_count > max_attacks) max_attacks = attack_count;
}
unit_test(max_attacks == 8, "Max amount of king attacks should be 8");
unit_test(
attacks[h2] == ((BIT << h1) | (BIT << g1) | (BIT << g2) | (BIT << g3) | (BIT << h3)),
"King on h2 attacks only h1, g1, g2, g3, h3"
);
}
start_test_section("Test pawn attacks"); {
Bitboard white_attacks[64];
Bitboard black_attacks[64];
precompute_pawn_attack_table(white_attacks, WHITE);
precompute_pawn_attack_table(black_attacks, BLACK);
int is_same = 0;
int max_attacks = 0;
for (int i = 0; i < 64; i++) {
int attack_count = pop_count(white_attacks[i]);
if (attack_count > max_attacks) max_attacks = attack_count;
if (white_attacks[i] == black_attacks[i]) is_same = 1;
}
unit_test(max_attacks == 2, "Max amount of pawn attacks should be 2");
unit_test(is_same == 0, "Black and white pawns always move differently");
unit_test(white_attacks[g2] == (BIT << h3 | BIT << f3), "White pawn on g2 attacks only h3 and f3");
}
report();
return 0;
}
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