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-rw-r--r--physics/src/solver/midpoint.rs18
-rw-r--r--physics/src/solver/mod.rs188
2 files changed, 206 insertions, 0 deletions
diff --git a/physics/src/solver/midpoint.rs b/physics/src/solver/midpoint.rs
new file mode 100644
index 0000000..2d71758
--- /dev/null
+++ b/physics/src/solver/midpoint.rs
@@ -0,0 +1,18 @@
+use crate::{algebra::Scalar, particle_system::ParticleSystem};
+use super::{PhaseSpace, Solver};
+
+impl Solver for ParticleSystem {
+ fn step(&mut self, dt: Scalar) {
+ let mut state = self.collect_phase_space();
+
+ // Shift to the midpoint
+ self.scatter_phase_space(&PhaseSpace {
+ 0: state.0.clone() + self.compute_derivative().0 * dt / 2.0,
+ });
+
+ state.0 += self.compute_derivative().0 * dt;
+ self.scatter_phase_space(&state);
+
+ self.t += dt;
+ }
+}
diff --git a/physics/src/solver/mod.rs b/physics/src/solver/mod.rs
new file mode 100644
index 0000000..726dcae
--- /dev/null
+++ b/physics/src/solver/mod.rs
@@ -0,0 +1,188 @@
+use crate::particle_system::ParticleSystem;
+use crate::algebra::{Point, Scalar, Vector, N};
+use nalgebra::{Const, DVector, Dyn, Matrix, ViewStorage};
+
+mod midpoint;
+
+/// A vector of concatenated position and velocity components of each particle
+#[derive(Debug, Clone)]
+pub struct PhaseSpace(DVector<Scalar>);
+type ParticleView<'a> = Matrix<
+ Scalar,
+ Const<{ PhaseSpace::PARTICLE_DIM }>,
+ Const<1>,
+ ViewStorage<'a, Scalar, Const<{ PhaseSpace::PARTICLE_DIM }>, Const<1>, Const<1>, Dyn>,
+>;
+
+impl PhaseSpace {
+ /// Each particle spans 2N elements in a vector
+ /// first N for position, then N more for velocity
+ const PARTICLE_DIM: usize = N * 2;
+
+ pub fn new(particle_count: usize) -> Self {
+ let dimension = particle_count * PhaseSpace::PARTICLE_DIM;
+ Self(DVector::<Scalar>::zeros(dimension))
+ }
+
+ pub fn particle_view(&self, i: usize) -> ParticleView {
+ self.0
+ .fixed_rows::<{ PhaseSpace::PARTICLE_DIM }>(i * PhaseSpace::PARTICLE_DIM)
+ }
+
+ pub fn set_particle(&mut self, i: usize, position: Point, velocity: Vector) {
+ let mut view = self
+ .0
+ .fixed_rows_mut::<{ PhaseSpace::PARTICLE_DIM }>(i * PhaseSpace::PARTICLE_DIM);
+ for i in 0..N {
+ view[i] = position[i];
+ view[i + N] = velocity[i];
+ }
+ }
+}
+
+impl ParticleSystem {
+ fn collect_phase_space(&self) -> PhaseSpace {
+ let mut phase_space = PhaseSpace::new(self.particles.len());
+ for (particle_index, particle) in self.particles.iter().enumerate() {
+ phase_space.set_particle(particle_index, particle.position, particle.velocity);
+ }
+ phase_space
+ }
+
+ fn compute_derivative(&self) -> PhaseSpace {
+ let mut phase_space = PhaseSpace::new(self.particles.len());
+ for (particle_index, particle) in self.particles.iter().enumerate() {
+ phase_space.set_particle(
+ particle_index,
+ particle.velocity.into(),
+ particle.force / particle.mass,
+ );
+ }
+ phase_space
+ }
+
+ fn scatter_phase_space(&mut self, phase_space: &PhaseSpace) {
+ for (particle_index, particle) in &mut self.particles.iter_mut().enumerate() {
+ let view = phase_space.particle_view(particle_index);
+ for i in 0..N {
+ particle.position[i] = view[i];
+ particle.velocity[i] = view[i + N];
+ }
+ }
+ }
+}
+
+pub trait Solver {
+ fn step(&mut self, dt: Scalar);
+}
+
+#[cfg(test)]
+mod tests {
+ use super::{ParticleSystem, PhaseSpace, Point, Scalar, Solver, Vector};
+ use crate::particle_system::Particle;
+
+ #[test]
+ fn test_collect_phase_space() {
+ let system = ParticleSystem {
+ particles: vec![Particle::new(Point::new(2.0, 3.0), 1.0)],
+ constraints: vec![],
+ forces: vec![],
+ t: 0.0,
+ };
+ let phase_space = system.collect_phase_space();
+
+ assert!(
+ !phase_space.0.is_empty(),
+ "Phase space has to contain non-zero values"
+ );
+ }
+
+ #[test]
+ fn test_scatter_phase_space() {
+ let mut phase_space = PhaseSpace::new(2);
+ phase_space.set_particle(1, Point::new(5.0, 7.0), Vector::x());
+
+ let mut system = ParticleSystem {
+ particles: vec![
+ Particle::new(Point::new(0.0, 0.0), 1.0),
+ Particle::new(Point::new(0.0, 0.0), 1.0),
+ ],
+ constraints: vec![],
+ forces: vec![],
+ t: 0.0,
+ };
+
+ system.scatter_phase_space(&phase_space);
+
+ assert!(
+ !system.particles[1].velocity.is_empty(),
+ "Velocity has to be set"
+ );
+ assert!(
+ !system.particles[1].position.is_empty(),
+ "Position has to be set"
+ );
+ }
+
+ fn simulate_falling_ball(
+ fall_time: Scalar,
+ dt: Scalar,
+ mass: Scalar,
+ ) -> (Vector, Vector, ParticleSystem) {
+ let gravity = -9.8 * Vector::y();
+
+ let mut system = ParticleSystem {
+ particles: vec![Particle::new(Point::origin(), mass)],
+ constraints: vec![],
+ forces: vec![],
+ t: 0.0,
+ };
+
+ let iterations = (fall_time / dt) as usize;
+
+ for _ in 0..iterations {
+ for particle in &mut system.particles {
+ particle.reset_force();
+ particle.apply_force(gravity * particle.mass);
+ }
+ system.step(dt);
+ }
+
+ let expected_velocity = gravity * fall_time; // vt
+ let expected_position = gravity * fall_time * fall_time / 2.0; // at^2 / 2
+
+ (
+ system.particles[0].position.coords - expected_position,
+ system.particles[0].velocity - expected_velocity,
+ system,
+ )
+ }
+
+ #[test]
+ fn ball_should_fall() {
+ let (position_error, velocity_error, _) = simulate_falling_ball(10.0, 0.01, 3.0);
+ assert!(
+ position_error.norm() < 0.01,
+ "Position error is too high: {}",
+ position_error,
+ );
+ assert!(
+ velocity_error.norm() < 0.01,
+ "Velocity error is too high: {}",
+ velocity_error,
+ );
+ }
+
+ #[test]
+ fn freefall_different_masses() {
+ let (_, _, system1) = simulate_falling_ball(10.0, 0.01, 2.0);
+ let (_, _, system2) = simulate_falling_ball(10.0, 0.01, 10.0);
+
+ let diff = system1.particles[0].position - system2.particles[0].position;
+ assert!(
+ diff.norm() < 0.01,
+ "Points with different masses should fall with the same speed, diff: {}",
+ diff
+ );
+ }
+}