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authoreug-vs <eugene@eug-vs.xyz>2021-10-28 10:54:35 +0300
committereug-vs <eugene@eug-vs.xyz>2021-10-28 10:54:35 +0300
commitaf515879c9b48a34ca4e953c9eb4bdff9e95fbd2 (patch)
tree0f44b4c7a8dfd8edfc45da0d7df6de186dcc7c1a
parent8ed56f554f94dca0ca5ef707eaf8b1cdde3c91e7 (diff)
downloadpistol-af515879c9b48a34ca4e953c9eb4bdff9e95fbd2.tar.gz
feat: increase ambient lighting level
-rw-r--r--src/camera.rs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/camera.rs b/src/camera.rs
index 054e3b5..2e11d62 100644
--- a/src/camera.rs
+++ b/src/camera.rs
@@ -167,11 +167,11 @@ impl Camera {
}
pub fn light_point(&self, point: Vector) -> f32 {
- let base_light = 0.01;
- return base_light + (1.0 - base_light) * (self.apply_shadow(point) * 0.7 + self.apply_ambient(point) * 0.3)
+ let ambient = 0.1;
+ return ambient + (1.0 - ambient) * (self.diffuse_lighting(point) * 0.7 + self.specular_lighting(point) * 0.3)
}
- pub fn apply_shadow(&self, point: Vector) -> f32 {
+ pub fn diffuse_lighting(&self, point: Vector) -> f32 {
let mut res: f32 = 1.0;
let mut ph = 1e20;
let mut t = 0.1;
@@ -192,7 +192,7 @@ impl Camera {
return res
}
- pub fn apply_ambient(&self, point: Vector) -> f32 {
+ pub fn specular_lighting(&self, point: Vector) -> f32 {
let normal = self.normal(point);
let dot = -(normal.dot(self.light));
return dot.min(1.0).max(0.0)