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* feat: adjust camera speed for better FPSeug-vs2024-05-20-12/+12
* feat: run at 60 FPSeug-vs2024-05-19-7/+17
* refactor: use loop syntaxeug-vs2024-05-18-3/+1
* feat: descrease marching thresholdeug-vs2024-05-18-2/+2
* feat: parallelize ray marchingeug-vs2024-05-18-93/+194
* feat: dynamically create SDF from vec of Objectseug-vs2021-10-30-70/+129
* refactor!: separate rendering functionalityeug-vs2021-10-29-218/+276
* feat!: remove unused codeeug-vs2021-10-29-95/+0
* fix: use camera brightnesseug-vs2021-10-29-3/+3
* feat: optimize the fuck out of everythingeug-vs2021-10-29-72/+61
* feat: make gear rotatingeug-vs2021-10-28-10/+13
* feat: add sdf_gear()eug-vs2021-10-28-25/+29
* feat: increase ambient lighting leveleug-vs2021-10-28-4/+4
* feat: use better softwhadowseug-vs2021-10-28-3/+7
* refactor: separate ligthing functionseug-vs2021-10-28-34/+52
* feat: use Matrix to compute screen positioneug-vs2021-10-28-20/+21
* feat: more sophisticated camera movementeug-vs2021-10-27-23/+44
* feat: display FPSeug-vs2021-10-27-1/+1
* feat: allow controlling Lightseug-vs2021-10-27-20/+24
* feat: control camera with VIM keyseug-vs2021-10-27-17/+36
* feat: use ncurses for displayeug-vs2021-10-27-1/+11
* feat: add box and sphere SDFeug-vs2021-10-27-23/+35
* refactor: define WIDTH & HEIGHT in one placeeug-vs2021-10-27-10/+10
* feat: add shadowseug-vs2021-10-27-3/+18
* feat: increase screen sizeeug-vs2021-10-27-7/+7
* feat: add camera rotationeug-vs2021-10-27-4/+11
* feat: add time parametereug-vs2021-10-27-6/+15
* feat: use cgmath::Vector3eug-vs2021-10-27-15/+22
* feat: implement softmin functioneug-vs2021-10-27-9/+26
* feat: implement lightingeug-vs2021-10-26-10/+39
* feat: add flooreug-vs2021-10-25-9/+16
* feat: initial commiteug-vs2021-10-25-0/+207