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path: root/src/camera.rs
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* feat: increase ambient lighting leveleug-vs2021-10-28-4/+4
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* feat: use better softwhadowseug-vs2021-10-28-3/+7
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* refactor: separate ligthing functionseug-vs2021-10-28-34/+52
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* feat: use Matrix to compute screen positioneug-vs2021-10-28-13/+14
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* feat: more sophisticated camera movementeug-vs2021-10-27-5/+6
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* feat: allow controlling Lightseug-vs2021-10-27-12/+6
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* feat: control camera with VIM keyseug-vs2021-10-27-8/+1
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* feat: add box and sphere SDFeug-vs2021-10-27-23/+35
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* refactor: define WIDTH & HEIGHT in one placeeug-vs2021-10-27-7/+7
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* feat: add shadowseug-vs2021-10-27-3/+18
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* feat: increase screen sizeeug-vs2021-10-27-4/+5
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* feat: add camera rotationeug-vs2021-10-27-3/+10
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* feat: add time parametereug-vs2021-10-27-2/+4
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* feat: use cgmath::Vector3eug-vs2021-10-27-7/+18
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* feat: implement softmin functioneug-vs2021-10-27-7/+24
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* feat: implement lightingeug-vs2021-10-26-6/+30
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* feat: add flooreug-vs2021-10-25-8/+15
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* feat: initial commiteug-vs2021-10-25-0/+93