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pistol
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ASCII 3D-renderer using Ray Marching technique written in Rust with NCurses
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path:
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src
/
camera.rs
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Author
Age
Lines
*
feat: increase ambient lighting level
eug-vs
2021-10-28
-4
/
+4
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*
feat: use better softwhadows
eug-vs
2021-10-28
-3
/
+7
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*
refactor: separate ligthing functions
eug-vs
2021-10-28
-34
/
+52
|
*
feat: use Matrix to compute screen position
eug-vs
2021-10-28
-13
/
+14
|
*
feat: more sophisticated camera movement
eug-vs
2021-10-27
-5
/
+6
|
*
feat: allow controlling Lights
eug-vs
2021-10-27
-12
/
+6
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*
feat: control camera with VIM keys
eug-vs
2021-10-27
-8
/
+1
|
*
feat: add box and sphere SDF
eug-vs
2021-10-27
-23
/
+35
|
*
refactor: define WIDTH & HEIGHT in one place
eug-vs
2021-10-27
-7
/
+7
|
*
feat: add shadows
eug-vs
2021-10-27
-3
/
+18
|
*
feat: increase screen size
eug-vs
2021-10-27
-4
/
+5
|
*
feat: add camera rotation
eug-vs
2021-10-27
-3
/
+10
|
*
feat: add time parameter
eug-vs
2021-10-27
-2
/
+4
|
*
feat: use cgmath::Vector3
eug-vs
2021-10-27
-7
/
+18
|
*
feat: implement softmin function
eug-vs
2021-10-27
-7
/
+24
|
*
feat: implement lighting
eug-vs
2021-10-26
-6
/
+30
|
*
feat: add floor
eug-vs
2021-10-25
-8
/
+15
|
*
feat: initial commit
eug-vs
2021-10-25
-0
/
+93