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author | eug-vs <eugene@eug-vs.xyz> | 2024-05-20 01:20:24 +0200 |
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committer | eug-vs <eugene@eug-vs.xyz> | 2024-05-20 01:20:24 +0200 |
commit | a5e27bdc10c8e3de3fa296b7159a2cc358b5f827 (patch) | |
tree | 81492dd67de6e04a5b52b03fe4bbc40780dfa328 | |
parent | 1b6093a38a6ccf6d067740ee39476b6184fa8236 (diff) | |
download | pistol-master.tar.gz |
-rw-r--r-- | README.md | 9 |
1 files changed, 8 insertions, 1 deletions
@@ -4,8 +4,15 @@ ASCII renderer using Ray Marching technique written in Rust :crab: with NCurses. This project is a giga-chad compared to my previous attempt to write something similar: https://github.com/eug-vs/ascii-3d-renderer ## Showcase -[![asciicast](https://asciinema.org/a/Wo3mWNQUTYAeZkAYob2gKzv4h.svg)](https://asciinema.org/a/Wo3mWNQUTYAeZkAYob2gKzv4h) +[![asciicast](https://asciinema.org/a/Q66BMIaxjp4aWrDuATxOdbJqU.svg)](https://asciinema.org/a/Q66BMIaxjp4aWrDuATxOdbJqU) +[![asciicast2](https://asciinema.org/a/Wo3mWNQUTYAeZkAYob2gKzv4h.svg)](https://asciinema.org/a/Wo3mWNQUTYAeZkAYob2gKzv4h) ## Features - Ray marching + - Defining scene declaratively as objects + - Diffuse and spectral lighting + - Parallelization - Camera navigation with VIM-keys + +## Credits: +https://iquilezles.org/articles/distfunctions/ |