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* docs: update READMEHEADmastereug-vs2024-05-20-1/+8
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* feat: adjust camera speed for better FPSeug-vs2024-05-20-12/+12
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* feat: run at 60 FPSeug-vs2024-05-19-7/+17
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* refactor: use loop syntaxeug-vs2024-05-18-3/+1
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* feat: descrease marching thresholdeug-vs2024-05-18-2/+2
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* feat: parallelize ray marchingeug-vs2024-05-18-93/+247
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* feat: dynamically create SDF from vec of Objectseug-vs2021-10-30-70/+129
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* refactor!: separate rendering functionalityeug-vs2021-10-29-218/+276
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* chore: change project nameeug-vs2021-10-29-9/+9
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* feat!: remove unused codeeug-vs2021-10-29-95/+0
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* fix: use camera brightnesseug-vs2021-10-29-3/+3
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* feat: optimize the fuck out of everythingeug-vs2021-10-29-72/+61
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* docs: add READMEEugene Sokolov2021-10-28-0/+11
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* feat: make gear rotatingeug-vs2021-10-28-10/+13
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* feat: add sdf_gear()eug-vs2021-10-28-25/+29
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* feat: increase ambient lighting leveleug-vs2021-10-28-4/+4
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* feat: use better softwhadowseug-vs2021-10-28-3/+7
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* refactor: separate ligthing functionseug-vs2021-10-28-34/+52
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* feat: use Matrix to compute screen positioneug-vs2021-10-28-20/+21
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* feat: more sophisticated camera movementeug-vs2021-10-27-23/+44
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* feat: display FPSeug-vs2021-10-27-1/+1
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* feat: allow controlling Lightseug-vs2021-10-27-20/+24
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* feat: control camera with VIM keyseug-vs2021-10-27-17/+36
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* feat: use ncurses for displayeug-vs2021-10-27-1/+11
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* chore: install ncurseseug-vs2021-10-27-0/+31
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* feat: add box and sphere SDFeug-vs2021-10-27-23/+35
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* refactor: define WIDTH & HEIGHT in one placeeug-vs2021-10-27-10/+10
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* feat: add shadowseug-vs2021-10-27-3/+18
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* feat: increase screen sizeeug-vs2021-10-27-7/+7
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* feat: add camera rotationeug-vs2021-10-27-4/+11
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* feat: add time parametereug-vs2021-10-27-6/+15
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* feat: use cgmath::Vector3eug-vs2021-10-27-15/+22
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* chore: install cgmatheug-vs2021-10-27-48/+20
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* feat: implement softmin functioneug-vs2021-10-27-9/+26
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* feat: implement lightingeug-vs2021-10-26-10/+39
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* feat: add flooreug-vs2021-10-25-9/+16
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* feat: initial commiteug-vs2021-10-25-0/+289