aboutsummaryrefslogtreecommitdiff
path: root/src/camera.rs
Commit message (Expand)AuthorAgeLines
* feat: adjust camera speed for better FPSeug-vs2024-05-20-2/+2
* feat: parallelize ray marchingeug-vs2024-05-18-11/+11
* refactor!: separate rendering functionalityeug-vs2021-10-29-169/+31
* fix: use camera brightnesseug-vs2021-10-29-2/+2
* feat: optimize the fuck out of everythingeug-vs2021-10-29-68/+56
* feat: make gear rotatingeug-vs2021-10-28-7/+11
* feat: add sdf_gear()eug-vs2021-10-28-24/+28
* feat: increase ambient lighting leveleug-vs2021-10-28-4/+4
* feat: use better softwhadowseug-vs2021-10-28-3/+7
* refactor: separate ligthing functionseug-vs2021-10-28-34/+52
* feat: use Matrix to compute screen positioneug-vs2021-10-28-13/+14
* feat: more sophisticated camera movementeug-vs2021-10-27-5/+6
* feat: allow controlling Lightseug-vs2021-10-27-12/+6
* feat: control camera with VIM keyseug-vs2021-10-27-8/+1
* feat: add box and sphere SDFeug-vs2021-10-27-23/+35
* refactor: define WIDTH & HEIGHT in one placeeug-vs2021-10-27-7/+7
* feat: add shadowseug-vs2021-10-27-3/+18
* feat: increase screen sizeeug-vs2021-10-27-4/+5
* feat: add camera rotationeug-vs2021-10-27-3/+10
* feat: add time parametereug-vs2021-10-27-2/+4
* feat: use cgmath::Vector3eug-vs2021-10-27-7/+18
* feat: implement softmin functioneug-vs2021-10-27-7/+24
* feat: implement lightingeug-vs2021-10-26-6/+30
* feat: add flooreug-vs2021-10-25-8/+15
* feat: initial commiteug-vs2021-10-25-0/+93